mod hello_triangle; use crate::hello_triangle::{DXSample, SampleCommandLine}; #[test] fn triangle_d3d12() { let sample = hello_triangle::d3d12_hello_triangle::Sample::new( // "../test/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", // "../test/shaders_slang/crt/crt-lottes.slangp", // "../test/basic.slangp", // "../test/shaders_slang/handheld/console-border/gbc-lcd-grid-v2.slangp", // "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID]-[Night].slangp", // "../test/shaders_slang/test/feedback.slangp", // "../test/shaders_slang/test/history.slangp", "../test/shaders_slang/crt/crt-geom-deluxe.slangp", // "../test/slang-shaders/vhs/VHSPro.slangp", &SampleCommandLine { use_warp_device: false, }, ) .unwrap(); hello_triangle::main(sample).unwrap() }