use crate::util; use crate::util::Texture; use gl::types::{GLenum, GLint, GLsizei, GLuint}; use librashader_common::{FilterMode, ShaderFormat, Size, WrapMode}; use librashader_presets::{Scale2D, ScaleType, Scaling}; use crate::error::FilterChainError; use crate::error::Result; #[derive(Debug)] pub struct Framebuffer { pub image: GLuint, pub handle: GLuint, pub size: Size, pub format: GLenum, pub max_levels: u32, pub levels: u32, is_raw: bool, } impl Framebuffer { pub fn new(max_levels: u32) -> Framebuffer { let mut framebuffer = 0; unsafe { gl::GenFramebuffers(1, &mut framebuffer); gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer); gl::BindFramebuffer(gl::FRAMEBUFFER, 0); } Framebuffer { image: 0, size: Size { width: 1, height: 1, }, format: 0, max_levels, levels: 0, handle: framebuffer, is_raw: false, } } pub fn new_from_raw( texture: GLuint, handle: GLuint, format: GLenum, size: Size, miplevels: u32, ) -> Framebuffer { Framebuffer { image: texture, size, format, max_levels: miplevels, levels: miplevels, handle, is_raw: true, } } pub(crate) fn as_texture(&self, filter: FilterMode, wrap_mode: WrapMode) -> Texture { Texture { image: GlImage { handle: self.image, format: self.format, size: self.size, padded_size: Default::default(), }, filter, mip_filter: filter, wrap_mode, } } pub(crate) fn scale( &mut self, scaling: Scale2D, format: ShaderFormat, viewport: &Viewport, _original: &Texture, source: &Texture, ) -> Result> { if self.is_raw { return Ok(self.size); } let width; let height; match scaling.x { Scaling { scale_type: ScaleType::Input, factor, } => width = source.image.size.width * factor, Scaling { scale_type: ScaleType::Absolute, factor, } => width = factor.into(), Scaling { scale_type: ScaleType::Viewport, factor, } => width = viewport.output.size.width * factor, }; match scaling.y { Scaling { scale_type: ScaleType::Input, factor, } => height = source.image.size.height * factor, Scaling { scale_type: ScaleType::Absolute, factor, } => height = factor.into(), Scaling { scale_type: ScaleType::Viewport, factor, } => height = viewport.output.size.height * factor, }; let size = Size { width: width.round() as u32, height: height.round() as u32, }; if self.size != size { self.size = size; self.init( size, if format == ShaderFormat::Unknown { ShaderFormat::R8G8B8A8Unorm } else { format }, )?; } Ok(size) } pub(crate) fn clear(&self) { unsafe { gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle); gl::ColorMask(gl::TRUE, gl::TRUE, gl::TRUE, gl::TRUE); gl::ClearColor(0.0, 0.0, 0.0, 0.0); gl::Clear(gl::COLOR_BUFFER_BIT); gl::BindFramebuffer(gl::FRAMEBUFFER, 0); } } pub(crate) fn copy_from(&mut self, image: &GlImage) -> Result<()>{ if image.size != self.size || image.format != self.format { self.init(image.size, image.format)?; } unsafe { gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle); gl::FramebufferTexture2D( gl::READ_FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, image.handle, 0, ); gl::FramebufferTexture2D( gl::DRAW_FRAMEBUFFER, gl::COLOR_ATTACHMENT1, gl::TEXTURE_2D, self.image, 0, ); gl::DrawBuffer(gl::COLOR_ATTACHMENT1); gl::BlitFramebuffer( 0, 0, self.size.width as GLint, self.size.height as GLint, 0, 0, self.size.width as GLint, self.size.height as GLint, gl::COLOR_BUFFER_BIT, gl::NEAREST, ); // cleanup after ourselves. gl::FramebufferTexture2D( gl::READ_FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, 0, 0, ); gl::FramebufferTexture2D( gl::DRAW_FRAMEBUFFER, gl::COLOR_ATTACHMENT1, gl::TEXTURE_2D, 0, 0, ); // set this back to color_attachment 0 gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, self.image, 0, ); gl::BindFramebuffer(gl::FRAMEBUFFER, 0); } Ok(()) } pub(crate) fn init(&mut self, mut size: Size, format: impl Into) -> Result<()> { if self.is_raw { return Ok(()); } self.format = format.into(); self.size = size; unsafe { gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle); // reset the framebuffer image if self.image != 0 { gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, 0, 0, ); gl::DeleteTextures(1, &self.image); } gl::GenTextures(1, &mut self.image); gl::BindTexture(gl::TEXTURE_2D, self.image); if size.width == 0 { size.width = 1; } if size.height == 0 { size.height = 1; } self.levels = util::calc_miplevel(size); if self.levels > self.max_levels { self.levels = self.max_levels; } if self.levels == 0 { self.levels = 1; } gl::TexStorage2D( gl::TEXTURE_2D, self.levels as GLsizei, self.format, size.width as GLsizei, size.height as GLsizei, ); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, self.image, 0, ); let status = gl::CheckFramebufferStatus(gl::FRAMEBUFFER); if status != gl::FRAMEBUFFER_COMPLETE { match status { gl::FRAMEBUFFER_UNSUPPORTED => { eprintln!("unsupported fbo"); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, 0, 0, ); gl::DeleteTextures(1, &self.image); gl::GenTextures(1, &mut self.image); gl::BindTexture(1, self.image); self.levels = util::calc_miplevel(size); if self.levels > self.max_levels { self.levels = self.max_levels; } if self.levels == 0 { self.levels = 1; } gl::TexStorage2D( gl::TEXTURE_2D, self.levels as GLsizei, ShaderFormat::R8G8B8A8Unorm.into(), size.width as GLsizei, size.height as GLsizei, ); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, self.image, 0, ); // self.init = // gl::CheckFramebufferStatus(gl::FRAMEBUFFER) == gl::FRAMEBUFFER_COMPLETE; } _ => return Err(FilterChainError::FramebufferInit(status)) } } gl::BindFramebuffer(gl::FRAMEBUFFER, 0); gl::BindTexture(gl::TEXTURE_2D, 0); } Ok(()) } } impl Drop for Framebuffer { fn drop(&mut self) { unsafe { if self.handle != 0 { gl::DeleteFramebuffers(1, &self.handle); } if self.image != 0 { gl::DeleteTextures(1, &self.image); } } } } #[derive(Debug, Copy, Clone)] pub struct Viewport<'a> { pub x: i32, pub y: i32, pub output: &'a Framebuffer, pub mvp: Option<&'a [f32]>, } #[derive(Default, Debug, Copy, Clone)] pub struct GlImage { pub handle: GLuint, pub format: GLenum, pub size: Size, pub padded_size: Size, }