use crate::framebuffer::GLImage; use librashader_common::{FilterMode, WrapMode}; #[derive(Default, Debug, Copy, Clone)] pub struct InputTexture { pub image: GLImage, pub filter: FilterMode, pub mip_filter: FilterMode, pub wrap_mode: WrapMode, } impl InputTexture { pub fn is_bound(&self) -> bool { self.image.handle != 0 } /// Returns a reference to itself if the texture is bound. pub fn bound(&self) -> Option<&Self> { if self.is_bound() { Some(self) } else { None } } } impl AsRef for InputTexture { fn as_ref(&self) -> &InputTexture { self } }