//! The C API for [librashader](https://docs.rs/librashader/). //! //! The librashader C API is designed to be loaded dynamically via `librashader_ld.h`, but static usage is also //! possible by linking against `librashader.h` as well as any static libraries used by `librashader`. //! //! ## Usage //! ⚠ Rust consumers should take a look at [librashader](https://docs.rs/librashader/) ⚠ //! //! The C API is designed to be easy to use and safe. Most objects are only accessible behind an opaque pointer. //! Every allocated object can be freed with a corresponding `free` function **for that specific object type**. //! //! Once an object is freed, the input pointer is always set to null. Attempting to free an object that was not //! allocated from `librashader` or trying to free an object with a wrong `free` function results in //! **immediate undefined behaviour**. //! //! In general, all functions will accept null pointers for all parameters. However, passing a null pointer //! into any function that requires a non-null pointer will result in the function returning an error with code `INVALID_PARAMETER`. //! //! All types that begin with an underscore, such as `_libra_error` or `_shader_preset` are handles that //! can not be constructed validly, and should always be used with pointer indirection via the corresponding `_t` types. //! //! All functions have safety invariants labeled `## Safety` that must be upheld. Failure to uphold these invariants //! will result in **immediate undefined behaviour**. Generally speaking, all pointers passed to functions must be //! **aligned** regardless of whether or not they are null. //! //! ## Booleans //! Some option structs take `bool` values. //! Any booleans passed to librashader **must have a bit pattern equivalent to either `1` or `0`**. Any other value will cause //! **immediate undefined behaviour**. //! //! ## Errors //! The librashader C API provides a robust, reflective error system. Every function returns a `libra_error_t`, which is either //! a null pointer, or a handle to an opaque allocated error object. If the returned error is null, then the function was successful. //! Otherwise, error information can be accessed via the `libra_error_` set of APIs. If an error indeed occurs, it may be freed by //! `libra_error_free`. #![allow(non_camel_case_types)] #![feature(try_blocks)] #![feature(vec_into_raw_parts)] #![deny(unsafe_op_in_unsafe_fn)] use std::os::raw::c_char; pub mod presets; pub mod runtime; pub mod error; pub mod ctypes; mod ffi;