use crate::hello_triangle::find_memorytype_index; use crate::hello_triangle::surface::VulkanSurface; use crate::hello_triangle::swapchain::VulkanSwapchain; use crate::hello_triangle::vulkan_base::VulkanBase; use ash::prelude::VkResult; use ash::util::{read_spv, Align}; use ash::vk; use bytemuck::offset_of; use std::ffi::CStr; use std::io::Cursor; use std::mem::align_of; #[derive(Default, Clone, Debug, Copy)] struct Vertex { pos: [f32; 4], color: [f32; 4], } pub struct VulkanPipeline { pub graphic_pipeline: vk::Pipeline, pub renderpass: vk::RenderPass, pub pipeline_layout: vk::PipelineLayout, } impl VulkanPipeline { pub unsafe fn new(base: &VulkanBase, swapchain: &VulkanSwapchain) -> VkResult { // upload buffers let index_buffer_data = [0u32, 1, 2]; let index_buffer_info = vk::BufferCreateInfo::builder() .size(std::mem::size_of_val(&index_buffer_data) as u64) .usage(vk::BufferUsageFlags::INDEX_BUFFER) .sharing_mode(vk::SharingMode::EXCLUSIVE); let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap(); let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer); let index_buffer_memory_index = find_memorytype_index( &index_buffer_memory_req, &base.mem_props, vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT, ) .expect("Unable to find suitable memorytype for the index buffer."); let index_allocate_info = vk::MemoryAllocateInfo { allocation_size: index_buffer_memory_req.size, memory_type_index: index_buffer_memory_index, ..Default::default() }; let index_buffer_memory = base .device .allocate_memory(&index_allocate_info, None) .unwrap(); let index_ptr = base .device .map_memory( index_buffer_memory, 0, index_buffer_memory_req.size, vk::MemoryMapFlags::empty(), ) .unwrap(); let mut index_slice = Align::new( index_ptr, align_of::() as u64, index_buffer_memory_req.size, ); index_slice.copy_from_slice(&index_buffer_data); base.device.unmap_memory(index_buffer_memory); base.device .bind_buffer_memory(index_buffer, index_buffer_memory, 0) .unwrap(); let vertex_input_buffer_info = vk::BufferCreateInfo { size: 3 * std::mem::size_of::() as u64, usage: vk::BufferUsageFlags::VERTEX_BUFFER, sharing_mode: vk::SharingMode::EXCLUSIVE, ..Default::default() }; let vertex_input_buffer = base .device .create_buffer(&vertex_input_buffer_info, None) .unwrap(); let vertex_input_buffer_memory_req = base .device .get_buffer_memory_requirements(vertex_input_buffer); let vertex_input_buffer_memory_index = find_memorytype_index( &vertex_input_buffer_memory_req, &base.mem_props, vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT, ) .expect("Unable to find suitable memorytype for the vertex buffer."); let vertex_buffer_allocate_info = vk::MemoryAllocateInfo { allocation_size: vertex_input_buffer_memory_req.size, memory_type_index: vertex_input_buffer_memory_index, ..Default::default() }; let vertex_input_buffer_memory = base .device .allocate_memory(&vertex_buffer_allocate_info, None) .unwrap(); let vertices = [ // green Vertex { pos: [0.5, 0.5, 0.0, 1.0], color: [0.0, 1.0, 0.0, 1.0], }, // blue Vertex { pos: [-0.5, 0.5, 0.0, 1.0], color: [0.0, 0.0, 1.0, 1.0], }, Vertex { pos: [0.0f32, -0.5, 0.0, 1.0], color: [1.0, 0.0, 0.0, 1.0], }, ]; let vert_ptr = base .device .map_memory( vertex_input_buffer_memory, 0, vertex_input_buffer_memory_req.size, vk::MemoryMapFlags::empty(), ) .unwrap(); let mut vert_align = Align::new( vert_ptr, align_of::() as u64, vertex_input_buffer_memory_req.size, ); vert_align.copy_from_slice(&vertices); base.device.unmap_memory(vertex_input_buffer_memory); base.device .bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0) .unwrap(); // create pipeline let mut vertex_spv_file = Cursor::new(&include_bytes!("../../shader/triangle_simple/vert.spv")[..]); let vertex_code = read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file"); let vertex_shader_info = ShaderModule::new(&base.device, vertex_code)?; let vertex_stage_info = vk::PipelineShaderStageCreateInfo::builder() .module(vertex_shader_info.module) .stage(vk::ShaderStageFlags::VERTEX) .name(CStr::from_bytes_with_nul_unchecked(b"main\0")) .build(); let mut frag_spv_file = Cursor::new(&include_bytes!("../../shader/triangle_simple/frag.spv")[..]); let frag_code = read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file"); let frag_shader_info = ShaderModule::new(&base.device, frag_code)?; let frag_stage_info = vk::PipelineShaderStageCreateInfo::builder() .module(frag_shader_info.module) .stage(vk::ShaderStageFlags::FRAGMENT) .name(CStr::from_bytes_with_nul_unchecked(b"main\0")) .build(); let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder() .vertex_attribute_descriptions(&[]) .vertex_binding_descriptions(&[]) .build(); let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo::builder() .primitive_restart_enable(false) .topology(vk::PrimitiveTopology::TRIANGLE_LIST) .build(); let viewports = [vk::Viewport { x: 0.0, y: 0.0, width: swapchain.extent.width as f32, height: swapchain.extent.height as f32, min_depth: 0.0, max_depth: 1.0, }]; let scissors = [vk::Rect2D { offset: Default::default(), extent: swapchain.extent, }]; let layout_create_info = vk::PipelineLayoutCreateInfo::default(); let pipeline_layout = base .device .create_pipeline_layout(&layout_create_info, None) .unwrap(); let dynamic_state = vk::PipelineDynamicStateCreateInfo::builder() .dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR]) .build(); let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder() .scissors(&scissors) .viewports(&viewports); let rs_state_info = vk::PipelineRasterizationStateCreateInfo::builder() .depth_clamp_enable(false) .depth_bias_enable(false) .rasterizer_discard_enable(false) .polygon_mode(vk::PolygonMode::FILL) .line_width(1.0f32) .cull_mode(vk::CullModeFlags::BACK) .front_face(vk::FrontFace::CLOCKWISE) .build(); let multisample = vk::PipelineMultisampleStateCreateInfo::builder() .rasterization_samples(vk::SampleCountFlags::TYPE_1) .min_sample_shading(1.0f32) .sample_shading_enable(false) .build(); let color_blend_attachment = [vk::PipelineColorBlendAttachmentState::builder() .blend_enable(false) .color_write_mask(vk::ColorComponentFlags::RGBA) .src_color_blend_factor(vk::BlendFactor::ONE) .dst_color_blend_factor(vk::BlendFactor::ZERO) .color_blend_op(vk::BlendOp::ADD) .src_alpha_blend_factor(vk::BlendFactor::ONE) .dst_alpha_blend_factor(vk::BlendFactor::ZERO) .alpha_blend_op(vk::BlendOp::ADD) .build()]; // // let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState { // blend_enable: 0, // src_color_blend_factor: vk::BlendFactor::SRC_COLOR, // dst_color_blend_factor: vk::BlendFactor::ONE_MINUS_DST_COLOR, // color_blend_op: vk::BlendOp::ADD, // src_alpha_blend_factor: vk::BlendFactor::ZERO, // dst_alpha_blend_factor: vk::BlendFactor::ZERO, // alpha_blend_op: vk::BlendOp::ADD, // color_write_mask: vk::ColorComponentFlags::RGBA, // }]; let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder() .logic_op(vk::LogicOp::COPY) .attachments(&color_blend_attachment); let renderpass_attachments = [vk::AttachmentDescription { format: swapchain.format.format, samples: vk::SampleCountFlags::TYPE_1, load_op: vk::AttachmentLoadOp::CLEAR, store_op: vk::AttachmentStoreOp::STORE, final_layout: vk::ImageLayout::PRESENT_SRC_KHR, ..Default::default() }]; let color_attachment_refs = [vk::AttachmentReference { attachment: 0, layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL, }]; let dependencies = [vk::SubpassDependency { src_subpass: vk::SUBPASS_EXTERNAL, src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT, dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ | vk::AccessFlags::COLOR_ATTACHMENT_WRITE, dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT, ..Default::default() }]; let subpass = vk::SubpassDescription::builder() .color_attachments(&color_attachment_refs) .pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS); let renderpass_create_info = vk::RenderPassCreateInfo::builder() .attachments(&renderpass_attachments) .subpasses(std::slice::from_ref(&subpass)) .dependencies(&dependencies); let renderpass = base .device .create_render_pass(&renderpass_create_info, None) .unwrap(); let infos = [vertex_stage_info, frag_stage_info]; let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder() .stages(&infos) .vertex_input_state(&vertex_input_state_info) .input_assembly_state(&vertex_input_assembly_state_info) .viewport_state(&viewport_state_info) .rasterization_state(&rs_state_info) .multisample_state(&multisample) .color_blend_state(&color_blend_state) .dynamic_state(&dynamic_state) .layout(pipeline_layout) .render_pass(renderpass); let graphics_pipelines = base .device .create_graphics_pipelines( vk::PipelineCache::null(), &[graphic_pipeline_info.build()], None, ) .expect("Unable to create graphics pipeline"); let graphic_pipeline = graphics_pipelines[0]; Ok(VulkanPipeline { graphic_pipeline, renderpass, pipeline_layout, }) } } pub struct ShaderModule { pub module: vk::ShaderModule, device: ash::Device, } impl ShaderModule { pub fn new(device: &ash::Device, spirv: Vec) -> VkResult { let create_info = vk::ShaderModuleCreateInfo::builder().code(&spirv).build(); let module = unsafe { device.create_shader_module(&create_info, None)? }; Ok(ShaderModule { module, device: device.clone(), }) } } impl Drop for ShaderModule { fn drop(&mut self) { unsafe { self.device.destroy_shader_module(self.module, None); } } }