#![feature(type_alias_impl_trait)] #![feature(let_chains)] #[cfg(test)] mod hello_triangle; pub mod error; mod filter_chain; mod filter_pass; mod framebuffer; pub mod options; mod quad_render; mod render_target; mod samplers; mod texture; mod util; mod viewport; mod parameters; pub use filter_chain::FilterChainD3D11; pub use viewport::Viewport; pub use texture::DxImageView; #[cfg(test)] mod tests { use super::*; #[test] fn triangle_d3d11() { let sample = hello_triangle::d3d11_hello_triangle::Sample::new( "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp", None, ) .unwrap(); // let sample = hello_triangle::d3d11_hello_triangle::Sample::new( // "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", // Some(&FilterChainOptions { // use_deferred_context: true, // }) // ) // .unwrap(); // let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap(); hello_triangle::main(sample).unwrap(); } }