//! Direct3D 11 shader runtime options. /// Options for each Direct3D 11 shader frame. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FrameOptionsD3D11 { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of rendering. /// -1 indicates that the frames are played in reverse order. pub frame_direction: i32, } /// Options for Direct3D 11 filter chain creation. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FilterChainOptionsD3D11 { /// Whether or not to explicitly disable mipmap /// generation regardless of shader preset settings. pub force_no_mipmaps: bool, /// Disable the shader object cache. Shaders will be /// recompiled rather than loaded from the cache. pub disable_cache: bool, }