0cb6f6a346
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
21 lines
655 B
Rust
21 lines
655 B
Rust
//! Direct3D 11 shader runtime options.
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/// Options for each Direct3D 11 shader frame.
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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pub struct FrameOptionsD3D11 {
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/// Whether or not to clear the history buffers.
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pub clear_history: bool,
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/// The direction of rendering.
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/// -1 indicates that the frames are played in reverse order.
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pub frame_direction: i32,
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}
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/// Options for Direct3D 11 filter chain creation.
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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pub struct FilterChainOptionsD3D11 {
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/// Whether or not to explicitly disable mipmap
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/// generation regardless of shader preset settings.
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pub force_no_mipmaps: bool,
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}
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