0cb6f6a346
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context. |
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.. | ||
dx11-example.vcxproj | ||
dx11-example.vcxproj.filters | ||
dx11-example.vcxproj.user | ||
main.cpp | ||
shaders.hlsl |