librashader/librashader-runtime/src/uniforms.rs
2023-01-09 22:54:54 -05:00

164 lines
5.4 KiB
Rust

use librashader_reflect::reflect::semantics::MemberOffset;
use std::marker::PhantomData;
/// A scalar value that is valid as a uniform member
pub trait UniformScalar: Copy + bytemuck::Pod {}
impl UniformScalar for f32 {}
impl UniformScalar for i32 {}
impl UniformScalar for u32 {}
/// A trait for a binder that binds the given value and context into the uniform for a shader pass.
pub trait BindUniform<C, T> {
/// Bind the given value to the shader uniforms given the input context.
///
/// A `BindUniform` implementation should not write to a backing buffer from a [`UniformStorage`](crate::uniforms::UniformStorage).
/// If the binding is successful and no writes to a backing buffer is necessary, this function should return `Some(())`.
/// If this function returns `None`, then the value will instead be written to the backing buffer.
fn bind_uniform(value: T, ctx: C) -> Option<()>;
}
/// A trait to access the raw pointer to a backing uniform storage.
pub trait UniformStorageAccess {
/// Get a pointer to the backing UBO storage. This pointer must be valid for the lifetime
/// of the implementing struct.
fn ubo_pointer(&self) -> *const u8;
/// Get a pointer to the backing UBO storage. This pointer must be valid for the lifetime
/// of the implementing struct.
fn ubo_slice(&self) -> &[u8];
/// Get a pointer to the backing Push Constant buffer storage.
/// This pointer must be valid for the lifetime of the implementing struct.
fn push_pointer(&self) -> *const u8;
/// Get a slice to the backing Push Constant buffer storage.
/// This pointer must be valid for the lifetime of the implementing struct.
fn push_slice(&self) -> &[u8];
}
impl<T, H> UniformStorageAccess for UniformStorage<T, H> {
fn ubo_pointer(&self) -> *const u8 {
self.ubo.as_ptr()
}
fn ubo_slice(&self) -> &[u8] {
&self.ubo
}
fn push_pointer(&self) -> *const u8 {
self.push.as_ptr()
}
fn push_slice(&self) -> &[u8] {
&self.push
}
}
/// A uniform binder that always returns `None`, and does not do any binding of uniforms.
/// All uniform data is thus written into the backing buffer storage.
pub struct NoUniformBinder;
impl<T> BindUniform<Option<()>, T> for NoUniformBinder {
fn bind_uniform(_: T, _: Option<()>) -> Option<()> {
None
}
}
/// A helper to bind uniform variables to UBO or Push Constant Buffers.
pub struct UniformStorage<H = NoUniformBinder, C = Option<()>> {
ubo: Box<[u8]>,
push: Box<[u8]>,
_h: PhantomData<H>,
_c: PhantomData<C>,
}
impl<H, C> UniformStorage<H, C>
where
H: BindUniform<C, f32>,
H: BindUniform<C, u32>,
H: BindUniform<C, i32>,
H: for<'a> BindUniform<C, &'a [f32; 4]>,
H: for<'a> BindUniform<C, &'a [f32; 16]>,
{
/// Create a new `UniformStorage` with the given size for UBO and Push Constant Buffer sizes.
pub fn new(ubo_size: usize, push_size: usize) -> Self {
UniformStorage {
ubo: vec![0u8; ubo_size].into_boxed_slice(),
push: vec![0u8; push_size].into_boxed_slice(),
_h: Default::default(),
_c: Default::default(),
}
}
#[inline(always)]
fn write_scalar_inner<T: UniformScalar>(buffer: &mut [u8], value: T, ctx: C)
where
H: BindUniform<C, T>,
{
if H::bind_uniform(value, ctx).is_none() {
let buffer = bytemuck::cast_slice_mut(buffer);
buffer[0] = value;
};
}
#[inline(always)]
fn write_mat4_inner(buffer: &mut [u8], mat4: &[f32; 16], ctx: C) {
if H::bind_uniform(mat4, ctx).is_none() {
let mat4 = bytemuck::cast_slice(mat4);
buffer.copy_from_slice(mat4);
}
}
#[inline(always)]
fn write_vec4_inner(buffer: &mut [u8], vec4: impl Into<[f32; 4]>, ctx: C) {
let vec4 = vec4.into();
if H::bind_uniform(&vec4, ctx).is_none() {
let vec4 = bytemuck::cast_slice(&vec4);
buffer.copy_from_slice(vec4);
}
}
/// Bind a `mat4` to the given offset.
pub fn bind_mat4(&mut self, offset: MemberOffset, value: &[f32; 16], ctx: C) {
let (buffer, offset) = match offset {
MemberOffset::Ubo(offset) => (&mut self.ubo, offset),
MemberOffset::PushConstant(offset) => (&mut self.push, offset),
};
Self::write_mat4_inner(
&mut buffer[offset..][..16 * std::mem::size_of::<f32>()],
value,
ctx,
);
}
/// Bind a `vec4` to the given offset.
pub fn bind_vec4(&mut self, offset: MemberOffset, value: impl Into<[f32; 4]>, ctx: C) {
let (buffer, offset) = match offset {
MemberOffset::Ubo(offset) => (&mut self.ubo, offset),
MemberOffset::PushConstant(offset) => (&mut self.push, offset),
};
Self::write_vec4_inner(
&mut buffer[offset..][..4 * std::mem::size_of::<f32>()],
value,
ctx,
);
}
/// Bind a scalar to the given offset.
pub fn bind_scalar<T: UniformScalar>(&mut self, offset: MemberOffset, value: T, ctx: C)
where
H: BindUniform<C, T>,
{
let (buffer, offset) = match offset {
MemberOffset::Ubo(offset) => (&mut self.ubo, offset),
MemberOffset::PushConstant(offset) => (&mut self.push, offset),
};
Self::write_scalar_inner(
&mut buffer[offset..][..std::mem::size_of::<T>()],
value,
ctx,
)
}
}