librashader/librashader-runtime-d3d11/src
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
..
error.rs d3d11: update to windows-rs 0.44 2023-01-16 18:45:02 -05:00
filter_chain.rs rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
filter_pass.rs rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
framebuffer.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
hello_triangle.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
lib.rs rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
options.rs capi: resolve name conflicts due to conflicting struct names in each module 2023-01-13 18:10:20 -05:00
parameters.rs capi: resolve name conflicts due to conflicting struct names in each module 2023-01-13 18:10:20 -05:00
quad_render.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
render_target.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
samplers.rs d3d11: update to windows-rs 0.44 2023-01-16 18:45:02 -05:00
texture.rs fmt: format pass 2023-01-29 21:31:38 -05:00
util.rs d3d12: make framebuffer 2023-02-01 02:08:50 -05:00