librashader/librashader-runtime-d3d11
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
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src rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
Cargo.toml rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00