f5fe3e37ef
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had. |
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.. | ||
hello_triangle | ||
draw_quad.rs | ||
error.rs | ||
filter_chain.rs | ||
filter_pass.rs | ||
framebuffer.rs | ||
lib.rs | ||
luts.rs | ||
options.rs | ||
parameters.rs | ||
queue_selection.rs | ||
render_pass.rs | ||
render_target.rs | ||
samplers.rs | ||
texture.rs | ||
ubo_ring.rs | ||
util.rs | ||
vulkan_primitives.rs | ||
vulkan_state.rs |