librashader/librashader-runtime-vk/src
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
..
hello_triangle fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00
draw_quad.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
error.rs capi: remove potential panics 2023-01-13 16:10:54 -05:00
filter_chain.rs rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
filter_pass.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
framebuffer.rs chore: general cleanup 2023-01-15 11:08:13 -05:00
lib.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
luts.rs chore: general cleanup 2023-01-15 11:08:13 -05:00
options.rs fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
parameters.rs capi: resolve name conflicts due to conflicting struct names in each module 2023-01-13 18:10:20 -05:00
queue_selection.rs chore: general cleanup 2023-01-15 11:08:13 -05:00
render_pass.rs fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00
render_target.rs d3d11/vk: render intermediate passes with identity matrix 2023-01-31 00:53:55 -05:00
samplers.rs fmt: run cargo fmt 2023-01-15 03:06:09 -05:00
texture.rs vk: make choice of render pass format dependent on the shader 2023-01-30 01:31:14 -05:00
ubo_ring.rs fmt: run cargo fmt 2023-01-15 03:06:09 -05:00
util.rs chore: general cleanup 2023-01-15 11:08:13 -05:00
vulkan_primitives.rs rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
vulkan_state.rs fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00