This also involves changes to the C API, since we're breaking API anyways might as well unify some type names. No breakages for D3D11. |
||
---|---|---|
.. | ||
reflect | ||
runtime | ||
ctypes.rs | ||
error.rs | ||
ffi.rs | ||
lib.rs | ||
presets.rs |
This also involves changes to the C API, since we're breaking API anyways might as well unify some type names. No breakages for D3D11. |
||
---|---|---|
.. | ||
reflect | ||
runtime | ||
ctypes.rs | ||
error.rs | ||
ffi.rs | ||
lib.rs | ||
presets.rs |