librashader/include
chyyran 2b250db353 capi: make _opt* structs more forwards compatible
yay another abi break 🙃
hopefully for the last time
2023-02-09 23:44:39 -05:00
..
librashader.h capi: make _opt* structs more forwards compatible 2023-02-09 23:44:39 -05:00
librashader_ld.h vk/d3d12: recompile pipelines on incompatible output format. 2023-02-08 21:21:40 -05:00
README.md doc: add C API example 2023-01-14 04:15:56 -05:00

librashader C headers

The librashader C headers are unlike the implementations, explicitly licensed under the MIT license.

They are provided for easy integration of librashader in a multi-target C or C++ project that may not have the necessary hardware or APIs available required for all supported runtimes.

librashader.h can be depended upon to link with librashader.dll or librashader.so if you wish to link with librashader.

An easier alternative is to use the librashader_ld.h header library to load function pointers from any librashader.dll or librashader.so implementation in the search path. You should customize this header file to remove support for any runtimes you do not need.

Usage

A basic example of using librashader_ld.h to load a shader preset.

#include "librashader_ld.h"

libra_gl_filter_chain_t load_gl_filter_chain(libra_gl_loader_t opengl, const char *preset_path) {
  // Ideally you should not need to check for success. If loading fails, then everything should just no-op.

  // If you want to check for failure, all function pointers are intialized by default to their corresponding
  // __librashader__noop_* functions in librashader.h. 
  libra_instance_t librashader = librashader_load_instance();

  libra_shader_preset_t preset;
  libra_error_t error = librashader.preset_create(preset_path, &preset);
  if (error != NULL) {
    std::cout << "Could not load preset\n";
    return NULL;
  }

  // OpenGL runtime needs to be initialized.
  if (librashader.gl_init_context(opengl) != NULL) {
    std::cout << "Could not initialize OpenGL context\n";
    return NULL;
  }
  
  libra_gl_filter_chain_t chain;
  if (librashader.gl_filter_chain_create(&preset, NULL, &chain) {
    std::cout << "Could not create OpenGL filter chain\n";
  }
  return chain;
}