librashader/librashader-runtime-d3d11/src/lib.rs
2023-02-05 16:19:22 -05:00

103 lines
3.3 KiB
Rust

#![cfg(target_os = "windows")]
//! librashader Direct3D 11 runtime
//!
//! This crate should not be used directly.
//! See [`librashader::runtime::d3d11`](https://docs.rs/librashader/latest/librashader/runtime/d3d11/index.html) instead.
#![feature(type_alias_impl_trait)]
#![feature(let_chains)]
#[cfg(test)]
mod hello_triangle;
pub mod error;
mod filter_chain;
mod filter_pass;
mod framebuffer;
pub mod options;
mod parameters;
mod quad_render;
mod render_target;
mod samplers;
mod texture;
mod util;
pub use filter_chain::FilterChainD3D11;
pub use texture::D3D11InputView;
pub use texture::D3D11OutputView;
#[cfg(test)]
mod tests {
use super::*;
use crate::options::FilterChainOptionsD3D11;
use librashader_runtime::image::{Image, UVDirection};
use std::env;
// "../test/slang-shaders/scalefx/scalefx-9x.slangp",
// "../test/slang-shaders/bezel/koko-aio/monitor-bloom.slangp",
// "../test/slang-shaders/presets/crt-geom-ntsc-upscale-sharp.slangp",
// "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
// "../test/null.slangp",
const FILTER_PATH: &str = "../test/slang-shaders/bezel/koko-aio/monitor-bloom.slangp";
const IMAGE_PATH: &str = "../test/finalfightlong.png";
#[test]
fn triangle_d3d11_args() {
let mut args = env::args();
let _ = args.next();
let _ = args.next();
let filter = args.next();
let image = args
.next()
.and_then(|f| Image::load(f, UVDirection::TopLeft).ok())
.or_else(|| Some(Image::load(IMAGE_PATH, UVDirection::TopLeft).unwrap()))
.unwrap();
let sample = hello_triangle::d3d11_hello_triangle::Sample::new(
filter.as_deref().unwrap_or(FILTER_PATH),
Some(&FilterChainOptionsD3D11 {
use_deferred_context: false,
force_no_mipmaps: false,
}),
// replace below with 'None' for the triangle
Some(image),
)
.unwrap();
// let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new(
// "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
// Some(&FilterChainOptions {
// use_deferred_context: true,
// })
// )
// .unwrap();
// let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap();
hello_triangle::main(sample).unwrap();
}
#[test]
fn triangle_d3d11() {
let sample = hello_triangle::d3d11_hello_triangle::Sample::new(
FILTER_PATH,
Some(&FilterChainOptionsD3D11 {
use_deferred_context: false,
force_no_mipmaps: false,
}),
// replace below with 'None' for the triangle
None,
)
.unwrap();
// let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new(
// "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
// Some(&FilterChainOptions {
// use_deferred_context: true,
// })
// )
// .unwrap();
// let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap();
hello_triangle::main(sample).unwrap();
}
}