190 lines
6.6 KiB
Rust
190 lines
6.6 KiB
Rust
use crate::extract_if::MakeExtractIf;
|
|
use crate::parse::remove_if;
|
|
use crate::parse::value::Value;
|
|
use crate::{ParameterConfig, Scale2D, Scaling, ShaderPassConfig, ShaderPreset, TextureConfig};
|
|
|
|
pub fn resolve_values(mut values: Vec<Value>) -> ShaderPreset {
|
|
let textures: Vec<TextureConfig> = values
|
|
.extract_if(|f| matches!(*f, Value::Texture { .. }))
|
|
.map(|value| {
|
|
if let Value::Texture {
|
|
name,
|
|
filter_mode,
|
|
wrap_mode,
|
|
mipmap,
|
|
path,
|
|
} = value
|
|
{
|
|
TextureConfig {
|
|
name,
|
|
path,
|
|
wrap_mode,
|
|
filter_mode,
|
|
mipmap,
|
|
}
|
|
} else {
|
|
unreachable!("values should all be of type Texture")
|
|
}
|
|
})
|
|
.collect();
|
|
let parameters: Vec<ParameterConfig> = values
|
|
.extract_if(|f| matches!(*f, Value::Parameter { .. }))
|
|
.map(|value| {
|
|
if let Value::Parameter(name, value) = value {
|
|
ParameterConfig { name, value }
|
|
} else {
|
|
unreachable!("values should be all of type parameters")
|
|
}
|
|
})
|
|
.collect();
|
|
|
|
let mut shaders = Vec::new();
|
|
let shader_count =
|
|
remove_if(&mut values, |v| matches!(*v, Value::ShaderCount(_))).map_or(0, |value| {
|
|
if let Value::ShaderCount(count) = value {
|
|
count
|
|
} else {
|
|
unreachable!("value should be of type shader_count")
|
|
}
|
|
});
|
|
|
|
#[cfg(feature = "parse_legacy_glsl")]
|
|
let feedback_pass = remove_if(&mut values, |v| matches!(*v, Value::FeedbackPass(_)))
|
|
.map(|value| {
|
|
if let Value::FeedbackPass(pass) = value {
|
|
pass
|
|
} else {
|
|
unreachable!("value should be of type feedback_pass")
|
|
}
|
|
})
|
|
.unwrap_or(0);
|
|
|
|
for shader in 0..shader_count {
|
|
if let Some(Value::Shader(id, name)) = remove_if(
|
|
&mut values,
|
|
|v| matches!(*v, Value::Shader(shader_index, _) if shader_index == shader),
|
|
) {
|
|
let shader_values: Vec<Value> = values
|
|
.extract_if(|v| v.shader_index() == Some(shader))
|
|
.collect();
|
|
let scale_type = shader_values.iter().find_map(|f| match f {
|
|
Value::ScaleType(_, value) => Some(*value),
|
|
_ => None,
|
|
});
|
|
|
|
let mut scale_type_x = shader_values.iter().find_map(|f| match f {
|
|
Value::ScaleTypeX(_, value) => Some(*value),
|
|
_ => None,
|
|
});
|
|
|
|
let mut scale_type_y = shader_values.iter().find_map(|f| match f {
|
|
Value::ScaleTypeY(_, value) => Some(*value),
|
|
_ => None,
|
|
});
|
|
|
|
if scale_type.is_some() {
|
|
// scale takes priority
|
|
// https://github.com/libretro/RetroArch/blob/fcbd72dbf3579eb31721fbbf0d89a139834bcce9/gfx/video_shader_parse.c#L310
|
|
scale_type_x = scale_type;
|
|
scale_type_y = scale_type;
|
|
}
|
|
|
|
let scale_valid = scale_type_x.is_some() || scale_type_y.is_some();
|
|
|
|
let scale = shader_values.iter().find_map(|f| match f {
|
|
Value::Scale(_, value) => Some(*value),
|
|
_ => None,
|
|
});
|
|
|
|
let mut scale_x = shader_values.iter().find_map(|f| match f {
|
|
Value::ScaleX(_, value) => Some(*value),
|
|
_ => None,
|
|
});
|
|
|
|
let mut scale_y = shader_values.iter().find_map(|f| match f {
|
|
Value::ScaleY(_, value) => Some(*value),
|
|
_ => None,
|
|
});
|
|
|
|
if scale.is_some() {
|
|
// scale takes priority
|
|
// https://github.com/libretro/RetroArch/blob/fcbd72dbf3579eb31721fbbf0d89a139834bcce9/gfx/video_shader_parse.c#L310
|
|
scale_x = scale;
|
|
scale_y = scale;
|
|
}
|
|
|
|
let shader = ShaderPassConfig {
|
|
id,
|
|
name,
|
|
alias: shader_values.iter().find_map(|f| match f {
|
|
Value::Alias(_, value) => Some(value.to_string()),
|
|
_ => None,
|
|
}),
|
|
filter: shader_values
|
|
.iter()
|
|
.find_map(|f| match f {
|
|
Value::FilterMode(_, value) => Some(*value),
|
|
_ => None,
|
|
})
|
|
.unwrap_or_default(),
|
|
wrap_mode: shader_values
|
|
.iter()
|
|
.find_map(|f| match f {
|
|
Value::WrapMode(_, value) => Some(*value),
|
|
_ => None,
|
|
})
|
|
.unwrap_or_default(),
|
|
frame_count_mod: shader_values
|
|
.iter()
|
|
.find_map(|f| match f {
|
|
Value::FrameCountMod(_, value) => Some(*value),
|
|
_ => None,
|
|
})
|
|
.unwrap_or(0),
|
|
srgb_framebuffer: shader_values
|
|
.iter()
|
|
.find_map(|f| match f {
|
|
Value::SrgbFramebuffer(_, value) => Some(*value),
|
|
_ => None,
|
|
})
|
|
.unwrap_or(false),
|
|
float_framebuffer: shader_values
|
|
.iter()
|
|
.find_map(|f| match f {
|
|
Value::FloatFramebuffer(_, value) => Some(*value),
|
|
_ => None,
|
|
})
|
|
.unwrap_or(false),
|
|
mipmap_input: shader_values
|
|
.iter()
|
|
.find_map(|f| match f {
|
|
Value::MipmapInput(_, value) => Some(*value),
|
|
_ => None,
|
|
})
|
|
.unwrap_or(false),
|
|
scaling: Scale2D {
|
|
valid: scale_valid,
|
|
x: Scaling {
|
|
scale_type: scale_type_x.unwrap_or_default(),
|
|
factor: scale_x.unwrap_or_default(),
|
|
},
|
|
y: Scaling {
|
|
scale_type: scale_type_y.unwrap_or_default(),
|
|
factor: scale_y.unwrap_or_default(),
|
|
},
|
|
},
|
|
};
|
|
|
|
shaders.push(shader)
|
|
}
|
|
}
|
|
|
|
ShaderPreset {
|
|
#[cfg(feature = "parse_legacy_glsl")]
|
|
feedback_pass,
|
|
shader_count,
|
|
shaders,
|
|
textures,
|
|
parameters,
|
|
}
|
|
}
|