librashader/test/extreme_basic_split.frag.glsl
2024-02-06 19:04:28 -05:00

9 lines
238 B
GLSL

#version 450
layout(location = 0) out vec4 color;
layout(set = 0, binding = 1) uniform texture2D tex;
layout(set = 1, binding = 1) uniform sampler tex_sampler;
void main() {
color = texture(sampler2D(tex, tex_sampler), vec2(0.0));
}