145 lines
4.2 KiB
Rust
145 lines
4.2 KiB
Rust
use ash::vk;
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use std::ffi::CStr;
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pub struct QueueFamilyIndices {
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graphics_family: Option<u32>,
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}
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impl QueueFamilyIndices {
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pub fn is_complete(&self) -> bool {
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self.graphics_family.is_some()
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}
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pub fn graphics_family(&self) -> u32 {
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self.graphics_family.unwrap()
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}
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}
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pub(crate) fn pick_physical_device(instance: &ash::Instance) -> vk::PhysicalDevice {
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let physical_devices = unsafe {
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instance
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.enumerate_physical_devices()
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.expect("Failed to enumerate Physical Devices!")
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};
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let mut result = None;
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for &physical_device in physical_devices.iter() {
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if is_physical_device_suitable(instance, physical_device) && result.is_none() {
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result = Some(physical_device)
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}
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}
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match result {
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None => panic!("Failed to find a suitable GPU!"),
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Some(physical_device) => physical_device,
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}
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}
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fn is_physical_device_suitable(
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instance: &ash::Instance,
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physical_device: vk::PhysicalDevice,
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) -> bool {
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let device_properties = unsafe { instance.get_physical_device_properties(physical_device) };
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let device_features = unsafe { instance.get_physical_device_features(physical_device) };
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let device_queue_families =
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unsafe { instance.get_physical_device_queue_family_properties(physical_device) };
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let device_type = match device_properties.device_type {
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vk::PhysicalDeviceType::CPU => "Cpu",
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vk::PhysicalDeviceType::INTEGRATED_GPU => "Integrated GPU",
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vk::PhysicalDeviceType::DISCRETE_GPU => "Discrete GPU",
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vk::PhysicalDeviceType::VIRTUAL_GPU => "Virtual GPU",
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vk::PhysicalDeviceType::OTHER => "Unknown",
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_ => panic!(),
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};
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let device_name = unsafe { CStr::from_ptr(device_properties.device_name.as_ptr()) };
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let device_name = device_name.to_string_lossy();
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println!(
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"\tDevice Name: {}, id: {}, type: {}",
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device_name, device_properties.device_id, device_type
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);
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println!("\tAPI Version: {}", device_properties.api_version);
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println!("\tSupport Queue Family: {}", device_queue_families.len());
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println!("\t\tQueue Count | Graphics, Compute, Transfer, Sparse Binding");
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for queue_family in device_queue_families.iter() {
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let is_graphics_support = if queue_family.queue_flags.contains(vk::QueueFlags::GRAPHICS) {
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"support"
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} else {
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"unsupport"
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};
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let is_compute_support = if queue_family.queue_flags.contains(vk::QueueFlags::COMPUTE) {
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"support"
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} else {
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"unsupport"
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};
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let is_transfer_support = if queue_family.queue_flags.contains(vk::QueueFlags::TRANSFER) {
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"support"
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} else {
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"unsupport"
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};
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let is_sparse_support = if queue_family
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.queue_flags
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.contains(vk::QueueFlags::SPARSE_BINDING)
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{
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"support"
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} else {
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"unsupport"
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};
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println!(
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"\t\t{}\t | {}, {}, {}, {}",
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queue_family.queue_count,
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is_graphics_support,
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is_compute_support,
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is_transfer_support,
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is_sparse_support
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);
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}
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// there are plenty of features
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println!(
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"\tGeometry Shader support: {}",
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if device_features.geometry_shader == 1 {
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"support"
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} else {
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"unsupported"
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}
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);
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let indices = find_queue_family(instance, physical_device);
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indices.is_complete()
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}
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pub fn find_queue_family(
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instance: &ash::Instance,
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physical_device: vk::PhysicalDevice,
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) -> QueueFamilyIndices {
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let queue_families =
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unsafe { instance.get_physical_device_queue_family_properties(physical_device) };
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let mut queue_family_indices = QueueFamilyIndices {
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graphics_family: None,
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};
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let mut index = 0;
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for queue_family in queue_families.iter() {
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if queue_family.queue_count > 0
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&& queue_family.queue_flags.contains(vk::QueueFlags::GRAPHICS)
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{
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queue_family_indices.graphics_family = Some(index);
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}
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if queue_family_indices.is_complete() {
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break;
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}
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index += 1;
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}
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queue_family_indices
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}
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