librashader/test/capi-tests/imgui/examples
2024-09-22 02:06:47 -04:00
..
example_glfw_opengl3 tests: add imgui example for dx11 2023-01-28 03:07:56 -05:00
example_glfw_vulkan tests: add imgui example for dx11 2023-01-28 03:07:56 -05:00
example_win32_directx11 examples(d3d11): fix d3d11 examples 2024-09-22 02:06:47 -04:00
example_win32_directx12 tests: add imgui example for dx11 2023-01-28 03:07:56 -05:00
libs tests: add imgui example for dx11 2023-01-28 03:07:56 -05:00
imgui_examples.sln tests: add imgui example for dx11 2023-01-28 03:07:56 -05:00
README.txt tests: add imgui example for dx11 2023-01-28 03:07:56 -05:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.