librashader/librashader-runtime-vk/src/framebuffer.rs
2023-01-15 11:08:13 -05:00

88 lines
2.8 KiB
Rust

use crate::filter_chain::VulkanObjects;
use crate::texture::VulkanImage;
use crate::{error, util};
use ash::vk;
use librashader_common::Size;
use std::sync::Arc;
#[derive(Clone)]
pub(crate) struct OutputImage {
pub size: Size<u32>,
pub image_view: vk::ImageView,
device: Arc<ash::Device>,
image: vk::Image,
}
impl OutputImage {
pub fn new(vulkan: &VulkanObjects, image: VulkanImage) -> error::Result<OutputImage> {
let image_subresource = vk::ImageSubresourceRange::builder()
.base_mip_level(0)
.base_array_layer(0)
.level_count(1)
.layer_count(1)
.aspect_mask(vk::ImageAspectFlags::COLOR)
.build();
let swizzle_components = vk::ComponentMapping::builder()
.r(vk::ComponentSwizzle::R)
.g(vk::ComponentSwizzle::G)
.b(vk::ComponentSwizzle::B)
.a(vk::ComponentSwizzle::A)
.build();
let view_info = vk::ImageViewCreateInfo::builder()
.view_type(vk::ImageViewType::TYPE_2D)
.format(image.format)
.image(image.image)
.subresource_range(image_subresource)
.components(swizzle_components)
.build();
let image_view = unsafe { vulkan.device.create_image_view(&view_info, None)? };
Ok(OutputImage {
device: vulkan.device.clone(),
size: image.size,
image: image.image,
image_view,
})
}
pub fn begin_pass(&self, cmd: vk::CommandBuffer) {
unsafe {
util::vulkan_image_layout_transition_levels(
&self.device,
cmd,
self.image,
1,
vk::ImageLayout::UNDEFINED,
vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
vk::AccessFlags::empty(),
vk::AccessFlags::COLOR_ATTACHMENT_READ | vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
vk::PipelineStageFlags::ALL_GRAPHICS,
vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
vk::QUEUE_FAMILY_IGNORED,
vk::QUEUE_FAMILY_IGNORED,
)
}
}
pub fn end_pass(&self, cmd: vk::CommandBuffer) {
unsafe {
util::vulkan_image_layout_transition_levels(
&self.device,
cmd,
self.image,
vk::REMAINING_MIP_LEVELS,
vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
vk::AccessFlags::SHADER_READ,
vk::PipelineStageFlags::ALL_GRAPHICS,
vk::PipelineStageFlags::FRAGMENT_SHADER,
vk::QUEUE_FAMILY_IGNORED,
vk::QUEUE_FAMILY_IGNORED,
)
}
}
}