154 lines
4.6 KiB
Rust
154 lines
4.6 KiB
Rust
use crate::error;
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use crate::error::assume_d3d12_init;
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use std::ffi::c_void;
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use std::mem::ManuallyDrop;
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use std::ops::{Deref, DerefMut, Range};
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use std::ptr::NonNull;
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12Device, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
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D3D12_HEAP_FLAG_NONE, D3D12_HEAP_PROPERTIES, D3D12_HEAP_TYPE_UPLOAD, D3D12_MEMORY_POOL_UNKNOWN,
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D3D12_RANGE, D3D12_RESOURCE_DESC, D3D12_RESOURCE_DIMENSION_BUFFER,
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D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
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};
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use windows::Win32::Graphics::Dxgi::Common::DXGI_SAMPLE_DESC;
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pub struct D3D12Buffer {
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handle: ID3D12Resource,
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size: usize,
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}
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pub struct D3D12BufferMapHandle<'a> {
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pub slice: &'a mut [u8],
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pub handle: &'a ID3D12Resource,
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}
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impl<'a> Drop for D3D12BufferMapHandle<'a> {
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fn drop(&mut self) {
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unsafe { self.handle.Unmap(0, None) }
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}
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}
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impl D3D12Buffer {
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pub fn new(device: &ID3D12Device, size: usize) -> error::Result<D3D12Buffer> {
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unsafe {
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let mut buffer: Option<ID3D12Resource> = None;
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device.CreateCommittedResource(
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&D3D12_HEAP_PROPERTIES {
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Type: D3D12_HEAP_TYPE_UPLOAD,
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CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
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MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
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..Default::default()
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},
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D3D12_HEAP_FLAG_NONE,
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&D3D12_RESOURCE_DESC {
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Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
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Width: size as u64,
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Height: 1,
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DepthOrArraySize: 1,
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MipLevels: 1,
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Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
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SampleDesc: DXGI_SAMPLE_DESC {
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Count: 1,
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Quality: 0,
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},
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..Default::default()
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},
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D3D12_RESOURCE_STATE_GENERIC_READ,
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None,
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&mut buffer,
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)?;
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assume_d3d12_init!(buffer, "CreateCommittedResource");
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Ok(D3D12Buffer {
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handle: buffer,
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size,
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})
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}
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}
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pub fn gpu_address(&self) -> u64 {
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unsafe { self.handle.GetGPUVirtualAddress() }
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}
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pub fn into_raw(self) -> ID3D12Resource {
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self.handle
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}
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pub fn map(&mut self, range: Option<Range<usize>>) -> error::Result<D3D12BufferMapHandle> {
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let (range, size) = range.map_or((D3D12_RANGE { Begin: 0, End: 0 }, self.size), |range| {
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(
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D3D12_RANGE {
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Begin: range.start,
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End: range.end,
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},
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range.end - range.start,
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)
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});
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unsafe {
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let mut ptr = std::ptr::null_mut();
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self.handle.Map(0, Some(&range), Some(&mut ptr))?;
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let slice = std::slice::from_raw_parts_mut(ptr.cast(), size);
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Ok(D3D12BufferMapHandle {
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handle: &self.handle,
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slice,
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})
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}
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}
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}
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/// SAFETY: Creating the pointer should be safe in multithreaded contexts.
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///
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/// Mutation is guarded by DerefMut<Target=[u8]>
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unsafe impl Send for RawD3D12Buffer {}
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pub struct RawD3D12Buffer {
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buffer: ManuallyDrop<D3D12Buffer>,
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ptr: NonNull<c_void>,
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}
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impl RawD3D12Buffer {
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pub fn new(buffer: D3D12Buffer) -> error::Result<Self> {
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let buffer = ManuallyDrop::new(buffer);
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let range = D3D12_RANGE { Begin: 0, End: 0 };
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let mut ptr = std::ptr::null_mut();
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unsafe {
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buffer.handle.Map(0, Some(&range), Some(&mut ptr))?;
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}
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// panic-safety: If Map returns Ok then ptr is not null
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assert!(!ptr.is_null());
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let ptr = unsafe { NonNull::new_unchecked(ptr) };
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Ok(RawD3D12Buffer { buffer, ptr })
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}
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pub fn bind_cbv(&self, index: u32, cmd: &ID3D12GraphicsCommandList) {
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unsafe { cmd.SetGraphicsRootConstantBufferView(index, self.buffer.gpu_address()) }
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}
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}
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impl Drop for RawD3D12Buffer {
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fn drop(&mut self) {
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unsafe {
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self.buffer.handle.Unmap(0, None);
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ManuallyDrop::drop(&mut self.buffer);
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}
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}
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}
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impl Deref for RawD3D12Buffer {
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type Target = [u8];
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fn deref(&self) -> &Self::Target {
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unsafe { std::slice::from_raw_parts(self.ptr.as_ptr().cast(), self.buffer.size) }
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}
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}
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impl DerefMut for RawD3D12Buffer {
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fn deref_mut(&mut self) -> &mut Self::Target {
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unsafe { std::slice::from_raw_parts_mut(self.ptr.as_ptr().cast(), self.buffer.size) }
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}
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}
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