librashader/librashader-runtime-vk/tests/hello_triangle/util.rs
2023-02-16 18:19:38 -05:00

63 lines
1.8 KiB
Rust

use ash::vk;
use gpu_allocator::vulkan::{Allocator, AllocatorCreateDesc};
use parking_lot::RwLock;
use std::sync::Arc;
#[inline(always)]
pub unsafe fn vulkan_image_layout_transition_levels(
device: &ash::Device,
cmd: vk::CommandBuffer,
image: vk::Image,
levels: u32,
old_layout: vk::ImageLayout,
new_layout: vk::ImageLayout,
src_access: vk::AccessFlags,
dst_access: vk::AccessFlags,
src_stage: vk::PipelineStageFlags,
dst_stage: vk::PipelineStageFlags,
src_queue_family_index: u32,
dst_queue_family_index: u32,
) {
let mut barrier = vk::ImageMemoryBarrier::default();
barrier.s_type = vk::StructureType::IMAGE_MEMORY_BARRIER;
barrier.p_next = std::ptr::null();
barrier.src_access_mask = src_access;
barrier.dst_access_mask = dst_access;
barrier.old_layout = old_layout;
barrier.new_layout = new_layout;
barrier.src_queue_family_index = src_queue_family_index;
barrier.dst_queue_family_index = dst_queue_family_index;
barrier.image = image;
barrier.subresource_range.aspect_mask = vk::ImageAspectFlags::COLOR;
barrier.subresource_range.base_array_layer = 0;
barrier.subresource_range.level_count = levels;
barrier.subresource_range.layer_count = vk::REMAINING_ARRAY_LAYERS;
device.cmd_pipeline_barrier(
cmd,
src_stage,
dst_stage,
vk::DependencyFlags::empty(),
&[],
&[],
&[barrier],
)
}
pub fn create_allocator(
device: ash::Device,
instance: ash::Instance,
physical_device: vk::PhysicalDevice,
) -> Arc<RwLock<Allocator>> {
let alloc = Allocator::new(&AllocatorCreateDesc {
instance,
device,
physical_device,
debug_settings: Default::default(),
buffer_device_address: false,
})
.unwrap();
Arc::new(RwLock::new(alloc))
}