librashader/librashader-runtime/src
chyyran 3ee5e66c0d presets: make naming more consistent
* `ShaderPassConfig` -> `PassConfig`
* `ShaderPassData` -> `PassResource`
* `TextureData` -> `TextureResource`
* `ShaderPresetResource` -> `LoadedResource`
* `ShaderPassMeta` -> `PassMeta`

* `ShaderPreset::shaders` -> `ShaderPreset::passes`
* `ShaderPreset::shader_count` -> `ShaderPreset::pass_count`

* `ShaderPresetPack::shaders` -> `ShaderPresetPack::passes`
* `ShaderPresetPack::shader_count` -> `ShaderPresetPack::pass_count`
2024-10-02 19:07:09 -04:00
..
binding.rs cli(render): add ability to specify frame options 2024-09-27 01:12:02 -04:00
filter_pass.rs presets: make naming more consistent 2024-10-02 19:07:09 -04:00
framebuffer.rs rt: do reflection to see if the final pass is needed as feedback 2024-09-15 15:46:31 -04:00
image.rs presets: make naming more consistent 2024-10-02 19:07:09 -04:00
lib.rs runtime: use a more efficient swizzling implementation without array_chunks_mut 2024-08-20 23:13:39 -04:00
parameters.rs rt: separate out meta information for textures 2024-10-01 23:25:52 -04:00
quad.rs rt: unify drawquad type 2024-02-22 01:16:42 -05:00
render_target.rs rt: add viewport extent separate from output texture dimensions 2024-09-22 02:06:47 -04:00
ringbuffer.rs rt(gl): port to OpenGL runtime to glow 2024-09-22 02:06:47 -04:00
scaling.rs rt: separate out meta information to its own struct 2024-10-01 23:25:52 -04:00
uniforms.rs doc: improve docs 2024-09-06 22:45:07 -04:00