librashader/librashader-runtime-d3d11/Cargo.toml
2024-09-13 17:31:17 -04:00

66 lines
1.8 KiB
TOML

[package]
name = "librashader-runtime-d3d11"
edition = "2021"
license = "MPL-2.0 OR GPL-3.0-only"
version = "0.4.2"
authors = ["Ronny Chan <ronny@ronnychan.ca>"]
repository = "https://github.com/SnowflakePowered/librashader"
readme = "../README.md"
categories = ["emulators", "compilers", "graphics"]
keywords = ["shader", "retroarch", "SPIR-V"]
description = "RetroArch shaders for all."
[dependencies]
librashader-common = { path = "../librashader-common", features = ["d3d11"], version = "0.4.2" }
librashader-presets = { path = "../librashader-presets", version = "0.4.2" }
librashader-preprocess = { path = "../librashader-preprocess", version = "0.4.2" }
librashader-reflect = { path = "../librashader-reflect", version = "0.4.2" }
librashader-runtime = { path = "../librashader-runtime", version = "0.4.2" }
librashader-cache = { path = "../librashader-cache", version = "0.4.2", features = ["d3d"] }
thiserror = "1.0.37"
bytemuck = "1.12.3"
rayon = "1.6.1"
array-concat = "0.5.2"
[features]
debug-shader = []
[target.'cfg(windows)'.dependencies.windows]
workspace = true
features = [
"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
"Win32_Graphics_Direct3D_Fxc",
"Win32_System_Threading",
"Win32_Security",
]
[target.'cfg(windows)'.dev-dependencies.windows]
workspace = true
features = [
"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
"Win32_Graphics_Direct3D_Fxc",
"Win32_Graphics_Gdi",
"Win32_Security",
"Win32_System_LibraryLoader",
"Win32_System_Threading",
"Win32_UI_WindowsAndMessaging",
"Win32_UI",
]
[[test]]
name = "triangle"
[dev-dependencies]
gfx-maths = "0.2.8"
[package.metadata.docs.rs]
features = ["librashader-cache/docsrs"]