librashader/librashader-runtime-wgpu/shader/triangle.wgsl
2024-02-06 19:04:28 -05:00

24 lines
492 B
WebGPU Shading Language

struct VertexInput {
@location(0) position: vec3<f32>,
@location(1) color: vec3<f32>,
}
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) color: vec3<f32>,
};
@vertex
fn vs_main(model: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.color = model.color;
out.clip_position = vec4(model.position, 1.0);
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4(in.color, 1.0);
}