librashader/librashader-runtime-gl/src/options.rs
2023-02-15 18:08:47 -05:00

28 lines
1,016 B
Rust

//! OpenGL shader runtime options.
/// Options for each OpenGL shader frame.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FrameOptionsGL {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}
/// Options for filter chain creation.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FilterChainOptionsGL {
/// The GLSL version. Should be at least `330`.
pub glsl_version: u16,
/// Whether or not to use the Direct State Access APIs. Only available on OpenGL 4.5+.
/// If this is off, compiled program caching will not be available.
pub use_dsa: bool,
/// Whether or not to explicitly disable mipmap generation regardless of shader preset settings.
pub force_no_mipmaps: bool,
/// Disable the shader object cache. Shaders will be recompiled rather than loaded from the cache.
pub disable_cache: bool,
}