librashader/librashader-runtime-d3d12/src/buffer.rs

167 lines
5.1 KiB
Rust

use crate::error;
use gpu_allocator::d3d12::{
Allocator, Resource, ResourceCategory, ResourceCreateDesc, ResourceStateOrBarrierLayout,
ResourceType,
};
use gpu_allocator::MemoryLocation;
use parking_lot::Mutex;
use std::ffi::c_void;
use std::mem::ManuallyDrop;
use std::ops::{Deref, DerefMut, Range};
use std::ptr::NonNull;
use std::sync::Arc;
use windows::Win32::Graphics::Direct3D12::{
ID3D12GraphicsCommandList, ID3D12Resource, D3D12_RANGE, D3D12_RESOURCE_DESC,
D3D12_RESOURCE_DIMENSION_BUFFER, D3D12_RESOURCE_STATE_GENERIC_READ,
D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
};
use windows::Win32::Graphics::Dxgi::Common::DXGI_SAMPLE_DESC;
pub struct D3D12Buffer {
resource: ManuallyDrop<Resource>,
allocator: Arc<Mutex<Allocator>>,
size: usize,
}
pub struct D3D12BufferMapHandle<'a> {
pub slice: &'a mut [u8],
pub handle: &'a ID3D12Resource,
}
impl<'a> Drop for D3D12BufferMapHandle<'a> {
fn drop(&mut self) {
unsafe { self.handle.Unmap(0, None) }
}
}
impl Drop for D3D12Buffer {
fn drop(&mut self) {
let resource = unsafe { ManuallyDrop::take(&mut self.resource) };
if let Err(e) = self.allocator.lock().free_resource(resource) {
println!("librashader-runtime-d3d12: [warn] failed to deallocate buffer memory {e}")
}
}
}
impl D3D12Buffer {
pub fn new(allocator: &Arc<Mutex<Allocator>>, size: usize) -> error::Result<D3D12Buffer> {
let resource = allocator.lock().create_resource(&ResourceCreateDesc {
name: "d3d12buffer",
memory_location: MemoryLocation::CpuToGpu,
resource_category: ResourceCategory::Buffer,
resource_desc: &D3D12_RESOURCE_DESC {
Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
Width: size as u64,
Height: 1,
DepthOrArraySize: 1,
MipLevels: 1,
Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
..Default::default()
},
castable_formats: &[],
clear_value: None,
initial_state_or_layout: ResourceStateOrBarrierLayout::ResourceState(
D3D12_RESOURCE_STATE_GENERIC_READ,
),
resource_type: &ResourceType::Placed,
})?;
Ok(Self {
resource: ManuallyDrop::new(resource),
size,
allocator: Arc::clone(&allocator),
})
}
pub fn gpu_address(&self) -> u64 {
unsafe { self.resource.resource().GetGPUVirtualAddress() }
}
pub fn map(&mut self, range: Option<Range<usize>>) -> error::Result<D3D12BufferMapHandle> {
let (range, size) = range.map_or((D3D12_RANGE { Begin: 0, End: 0 }, self.size), |range| {
(
D3D12_RANGE {
Begin: range.start,
End: range.end,
},
range.end - range.start,
)
});
unsafe {
let mut ptr = std::ptr::null_mut();
self.resource
.resource()
.Map(0, Some(&range), Some(&mut ptr))?;
let slice = std::slice::from_raw_parts_mut(ptr.cast(), size);
Ok(D3D12BufferMapHandle {
handle: &self.resource.resource(),
slice,
})
}
}
}
/// SAFETY: Creating the pointer should be safe in multithreaded contexts.
///
/// Mutation is guarded by DerefMut<Target=[u8]>, so exclusive access is guaranteed.
/// We do not ever leak the pointer to C.
unsafe impl Send for RawD3D12Buffer {}
unsafe impl Sync for RawD3D12Buffer {}
pub struct RawD3D12Buffer {
buffer: ManuallyDrop<D3D12Buffer>,
ptr: NonNull<c_void>,
}
impl RawD3D12Buffer {
pub fn new(buffer: D3D12Buffer) -> error::Result<Self> {
let buffer = ManuallyDrop::new(buffer);
let range = D3D12_RANGE { Begin: 0, End: 0 };
let mut ptr = std::ptr::null_mut();
unsafe {
buffer
.resource
.resource()
.Map(0, Some(&range), Some(&mut ptr))?;
}
// panic-safety: If Map returns Ok then ptr is not null
assert!(!ptr.is_null());
let ptr = unsafe { NonNull::new_unchecked(ptr) };
Ok(RawD3D12Buffer { buffer, ptr })
}
pub fn bind_cbv(&self, index: u32, cmd: &ID3D12GraphicsCommandList) {
unsafe { cmd.SetGraphicsRootConstantBufferView(index, self.buffer.gpu_address()) }
}
}
impl Drop for RawD3D12Buffer {
fn drop(&mut self) {
unsafe {
self.buffer.resource.resource().Unmap(0, None);
ManuallyDrop::drop(&mut self.buffer);
}
}
}
impl Deref for RawD3D12Buffer {
type Target = [u8];
fn deref(&self) -> &Self::Target {
unsafe { std::slice::from_raw_parts(self.ptr.as_ptr().cast(), self.buffer.size) }
}
}
impl DerefMut for RawD3D12Buffer {
fn deref_mut(&mut self) -> &mut Self::Target {
unsafe { std::slice::from_raw_parts_mut(self.ptr.as_ptr().cast(), self.buffer.size) }
}
}