28 lines
857 B
Rust
28 lines
857 B
Rust
//! Direct3D11 shader runtime options.
|
|
|
|
/// Options for each Direct3D11 shader frame.
|
|
#[repr(C)]
|
|
#[derive(Debug, Clone)]
|
|
pub struct FrameOptionsD3D11 {
|
|
/// Whether or not to clear the history buffers.
|
|
pub clear_history: bool,
|
|
/// The direction of rendering.
|
|
/// -1 indicates that the frames are played in reverse order.
|
|
pub frame_direction: i32,
|
|
}
|
|
|
|
/// Options for Direct3D11 filter chain creation.
|
|
#[repr(C)]
|
|
#[derive(Debug, Clone)]
|
|
pub struct FilterChainOptionsD3D11 {
|
|
/// Use a deferred context to record shader rendering state.
|
|
///
|
|
/// The deferred context will be executed on the immediate context
|
|
/// with `RenderContextState = true`.
|
|
pub use_deferred_context: bool,
|
|
|
|
/// Whether or not to explicitly disable mipmap
|
|
/// generation regardless of shader preset settings.
|
|
pub force_no_mipmaps: bool,
|
|
}
|