.. |
buffer.rs
|
rt(d3d12): use gpu_allocator instead of CreateCommittedResource
|
2024-08-25 01:26:25 -04:00 |
descriptor_heap.rs
|
rt(d3d12): pull out descriptor heap implementation into its own crate
|
2024-09-06 22:45:07 -04:00 |
draw_quad.rs
|
rt(d3d12): use gpu_allocator instead of CreateCommittedResource
|
2024-08-25 01:26:25 -04:00 |
error.rs
|
rt(d3d12): allow creating output view from a resource ref
|
2024-09-30 11:35:38 -04:00 |
filter_chain.rs
|
rt(d3d12): allow construction of D3D12InputImage without a descriptor handle
|
2024-09-30 11:35:38 -04:00 |
filter_pass.rs
|
rt(d3d12): allow a pipeline to be available for multiple formats without recompilation
|
2024-09-29 01:04:11 -04:00 |
framebuffer.rs
|
rt(d3d12): allow construction of D3D12InputImage without a descriptor handle
|
2024-09-30 11:35:38 -04:00 |
graphics_pipeline.rs
|
rt(d3d12): allow a pipeline to be available for multiple formats without recompilation
|
2024-09-29 01:04:11 -04:00 |
lib.rs
|
rt(d3d12): allow manually specifying the strategy to get a manuallydrop for luts
|
2024-09-29 01:04:11 -04:00 |
luts.rs
|
rt(d3d12): allow construction of D3D12InputImage without a descriptor handle
|
2024-09-30 11:35:38 -04:00 |
mipmap.rs
|
rt(d3d12): make images with OwnedFramebuffer provenance use ManuallyDrop
|
2024-09-29 01:04:11 -04:00 |
options.rs
|
rt: add Rotation , TotalSubFrames , CurrentSubFrame uniform semantics
|
2024-02-12 01:58:05 -05:00 |
resource.rs
|
rt(d3d12): make images with OwnedFramebuffer provenance use ManuallyDrop
|
2024-09-29 01:04:11 -04:00 |
samplers.rs
|
rt(d3d12): pull out descriptor heap implementation into its own crate
|
2024-09-06 22:45:07 -04:00 |
texture.rs
|
capi(d3d12): allow d3d12 to optionally use a resource handle with chain-managed descriptors
|
2024-09-30 11:35:38 -04:00 |
util.rs
|
rt(d3d12): make images with OwnedFramebuffer provenance use ManuallyDrop
|
2024-09-29 01:04:11 -04:00 |