librashader/librashader-runtime-d3d12/src
2024-09-30 11:35:38 -04:00
..
buffer.rs rt(d3d12): use gpu_allocator instead of CreateCommittedResource 2024-08-25 01:26:25 -04:00
descriptor_heap.rs rt(d3d12): pull out descriptor heap implementation into its own crate 2024-09-06 22:45:07 -04:00
draw_quad.rs rt(d3d12): use gpu_allocator instead of CreateCommittedResource 2024-08-25 01:26:25 -04:00
error.rs rt(d3d12): allow creating output view from a resource ref 2024-09-30 11:35:38 -04:00
filter_chain.rs rt(d3d12): allow construction of D3D12InputImage without a descriptor handle 2024-09-30 11:35:38 -04:00
filter_pass.rs rt(d3d12): allow a pipeline to be available for multiple formats without recompilation 2024-09-29 01:04:11 -04:00
framebuffer.rs rt(d3d12): allow construction of D3D12InputImage without a descriptor handle 2024-09-30 11:35:38 -04:00
graphics_pipeline.rs rt(d3d12): allow a pipeline to be available for multiple formats without recompilation 2024-09-29 01:04:11 -04:00
lib.rs rt(d3d12): allow manually specifying the strategy to get a manuallydrop for luts 2024-09-29 01:04:11 -04:00
luts.rs rt(d3d12): allow construction of D3D12InputImage without a descriptor handle 2024-09-30 11:35:38 -04:00
mipmap.rs rt(d3d12): make images with OwnedFramebuffer provenance use ManuallyDrop 2024-09-29 01:04:11 -04:00
options.rs rt: add Rotation, TotalSubFrames, CurrentSubFrame uniform semantics 2024-02-12 01:58:05 -05:00
resource.rs rt(d3d12): make images with OwnedFramebuffer provenance use ManuallyDrop 2024-09-29 01:04:11 -04:00
samplers.rs rt(d3d12): pull out descriptor heap implementation into its own crate 2024-09-06 22:45:07 -04:00
texture.rs capi(d3d12): allow d3d12 to optionally use a resource handle with chain-managed descriptors 2024-09-30 11:35:38 -04:00
util.rs rt(d3d12): make images with OwnedFramebuffer provenance use ManuallyDrop 2024-09-29 01:04:11 -04:00