21 lines
689 B
Rust
21 lines
689 B
Rust
use d3d12_descriptor_heap::D3D12DescriptorHeapType;
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use windows::Win32::Graphics::Direct3D12::{
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D3D12_DESCRIPTOR_HEAP_DESC, D3D12_DESCRIPTOR_HEAP_FLAG_NONE,
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
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};
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#[derive(Clone)]
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pub struct CpuStagingHeap;
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impl D3D12DescriptorHeapType for CpuStagingHeap {
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// Lut texture heaps are CPU only and get bound to the descriptor heap of the shader.
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fn create_desc(size: usize) -> D3D12_DESCRIPTOR_HEAP_DESC {
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D3D12_DESCRIPTOR_HEAP_DESC {
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Type: D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
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NumDescriptors: size as u32,
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Flags: D3D12_DESCRIPTOR_HEAP_FLAG_NONE,
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NodeMask: 0,
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}
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}
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}
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