librashader/librashader-runtime-d3d12/Cargo.toml
2023-02-08 21:22:33 -05:00

50 lines
1.6 KiB
TOML

[package]
name = "librashader-runtime-d3d12"
edition = "2021"
license = "MPL-2.0 OR GPL-3.0-only"
version = "0.1.0-rc.2"
authors = ["Ronny Chan <ronny@ronnychan.ca>"]
repository = "https://github.com/SnowflakePowered/librashader"
readme = "../README.md"
categories = ["emulators", "compilers", "graphics"]
keywords = ["shader", "retroarch", "SPIR-V"]
description = "RetroArch shaders for all."
[dependencies]
librashader-common = { path = "../librashader-common", features = ["d3d12"], version = "0.1.0-rc.2" }
librashader-presets = { path = "../librashader-presets", version = "0.1.0-rc.2" }
librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-rc.2" }
librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-rc.2", features = ["dxil", "standalone"] }
librashader-runtime = { path = "../librashader-runtime", version = "0.1.0-rc.2" }
thiserror = "1.0.37"
spirv_cross = { package = "librashader-spirv-cross", version = "0.23" }
rustc-hash = "1.1.0"
bytemuck = { version = "1.12.3", features = ["derive"] }
array-init = "2.1.0"
bitvec = "1.0.1"
widestring = "1.0.2"
array-concat = "0.5.2"
rayon = "1.6.1"
[target.'cfg(windows)'.dependencies.windows]
version = "0.44.0"
features = [
"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D12",
"Win32_Graphics_Direct3D_Fxc",
"Win32_Graphics_Direct3D_Dxc",
"Win32_Graphics_Gdi",
"Win32_Security",
"Win32_System_LibraryLoader",
"Win32_System_Threading",
"Win32_System_WindowsProgramming",
"Win32_UI_WindowsAndMessaging",
]
[dev-dependencies]
gfx-maths = "0.2.8"