b5ce7ce30d
Currently only dx11 is available for testing but plan is to verify correctness of bindings with others.
15 lines
249 B
GLSL
Vendored
15 lines
249 B
GLSL
Vendored
#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set=0, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct {
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vec4 Color;
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vec2 UV;
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} In;
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void main()
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{
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fColor = In.Color * texture(sTexture, In.UV.st);
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}
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