librashader/librashader-cache/Cargo.toml
chyyran 604edfb78f cache: implement transparent shader object cache
supported objects:

- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00

37 lines
1.1 KiB
TOML

[package]
name = "librashader-cache"
edition = "2021"
license = "MPL-2.0 OR GPL-3.0-only"
version = "0.1.0-rc.3"
authors = ["Ronny Chan <ronny@ronnychan.ca>"]
repository = "https://github.com/SnowflakePowered/librashader"
readme = "../README.md"
categories = ["emulators", "compilers", "graphics"]
keywords = ["shader", "retroarch", "SPIR-V"]
description = "RetroArch shaders for all."
[dependencies]
serde = { version = "1.0" }
librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-rc.2", features = ["serialize", "dxil"] }
librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-rc.2" }
platform-dirs = "0.3.0"
blake3 = { version = "1.3.3", features = ["rayon"] }
thiserror = "1.0.38"
bincode = { version = "2.0.0-rc.2", features = ["serde"] }
rusqlite = { version = "0.28.0", features = ["bundled"] }
bytemuck = "1.13.0"
[target.'cfg(windows)'.dependencies.windows]
version = "0.44.0"
features = [
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D_Fxc",
"Win32_Graphics_Direct3D_Dxc",
]
optional = true
[features]
d3d = ["windows"]