librashader/librashader-runtime-gl/src/framebuffer.rs
2022-11-21 16:21:50 -05:00

351 lines
9.8 KiB
Rust

use crate::util;
use crate::util::Texture;
use gl::types::{GLenum, GLint, GLsizei, GLuint};
use librashader_common::{FilterMode, ShaderFormat, Size, WrapMode};
use librashader_presets::{Scale2D, ScaleType, Scaling};
#[derive(Debug)]
pub struct Framebuffer {
pub image: GLuint,
pub handle: GLuint,
pub size: Size<u32>,
pub format: GLenum,
pub max_levels: u32,
pub levels: u32,
is_raw: bool,
}
impl Framebuffer {
pub fn new(max_levels: u32) -> Framebuffer {
let mut framebuffer = 0;
unsafe {
gl::GenFramebuffers(1, &mut framebuffer);
gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
Framebuffer {
image: 0,
size: Size {
width: 1,
height: 1,
},
format: 0,
max_levels,
levels: 0,
handle: framebuffer,
is_raw: false,
}
}
pub fn new_from_raw(
texture: GLuint,
handle: GLuint,
format: GLenum,
size: Size<u32>,
miplevels: u32,
) -> Framebuffer {
Framebuffer {
image: texture,
size,
format,
max_levels: miplevels,
levels: miplevels,
handle,
is_raw: true,
}
}
pub(crate) fn as_texture(&self, filter: FilterMode, wrap_mode: WrapMode) -> Texture {
Texture {
image: GlImage {
handle: self.image,
format: self.format,
size: self.size,
padded_size: Default::default(),
},
filter,
mip_filter: filter,
wrap_mode,
}
}
pub(crate) fn scale(
&mut self,
scaling: Scale2D,
format: ShaderFormat,
viewport: &Viewport,
_original: &Texture,
source: &Texture,
) -> Size<u32> {
if self.is_raw {
return self.size;
}
let mut width = 0f32;
let mut height = 0f32;
match scaling.x {
Scaling {
scale_type: ScaleType::Input,
factor,
} => width = source.image.size.width * factor,
Scaling {
scale_type: ScaleType::Absolute,
factor,
} => width = factor.into(),
Scaling {
scale_type: ScaleType::Viewport,
factor,
} => width = viewport.output.size.width * factor,
};
match scaling.y {
Scaling {
scale_type: ScaleType::Input,
factor,
} => height = source.image.size.height * factor,
Scaling {
scale_type: ScaleType::Absolute,
factor,
} => height = factor.into(),
Scaling {
scale_type: ScaleType::Viewport,
factor,
} => height = viewport.output.size.height * factor,
};
let size = Size {
width: width.round() as u32,
height: height.round() as u32,
};
if self.size != size {
self.size = size;
self.init(
size,
if format == ShaderFormat::Unknown {
ShaderFormat::R8G8B8A8Unorm
} else {
format
},
);
}
size
}
pub(crate) fn clear(&self) {
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
gl::ColorMask(gl::TRUE, gl::TRUE, gl::TRUE, gl::TRUE);
gl::ClearColor(0.0, 0.0, 0.0, 0.0);
gl::Clear(gl::COLOR_BUFFER_BIT);
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
}
pub(crate) fn copy_from(&mut self, image: &GlImage) {
if image.size != self.size || image.format != self.format {
self.init(image.size, image.format);
}
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
gl::FramebufferTexture2D(
gl::READ_FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
image.handle,
0,
);
gl::FramebufferTexture2D(
gl::DRAW_FRAMEBUFFER,
gl::COLOR_ATTACHMENT1,
gl::TEXTURE_2D,
self.image,
0,
);
gl::DrawBuffer(gl::COLOR_ATTACHMENT1);
gl::BlitFramebuffer(
0,
0,
self.size.width as GLint,
self.size.height as GLint,
0,
0,
self.size.width as GLint,
self.size.height as GLint,
gl::COLOR_BUFFER_BIT,
gl::NEAREST,
);
// cleanup after ourselves.
gl::FramebufferTexture2D(
gl::READ_FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
gl::FramebufferTexture2D(
gl::DRAW_FRAMEBUFFER,
gl::COLOR_ATTACHMENT1,
gl::TEXTURE_2D,
0,
0,
);
// set this back to color_attachment 0
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
}
// todo: fix panic
pub(crate) fn init(&mut self, mut size: Size<u32>, format: impl Into<GLenum>) {
if self.is_raw {
return;
}
self.format = format.into();
self.size = size;
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
// reset the framebuffer image
if self.image != 0 {
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
gl::DeleteTextures(1, &self.image);
}
gl::GenTextures(1, &mut self.image);
gl::BindTexture(gl::TEXTURE_2D, self.image);
if size.width == 0 {
size.width = 1;
}
if size.height == 0 {
size.height = 1;
}
self.levels = util::calc_miplevel(size.width, size.height);
if self.levels > self.max_levels {
self.levels = self.max_levels;
}
if self.levels == 0 {
self.levels = 1;
}
gl::TexStorage2D(
gl::TEXTURE_2D,
self.levels as GLsizei,
self.format,
size.width as GLsizei,
size.height as GLsizei,
);
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
let status = gl::CheckFramebufferStatus(gl::FRAMEBUFFER);
if status != gl::FRAMEBUFFER_COMPLETE {
match status {
gl::FRAMEBUFFER_UNSUPPORTED => {
eprintln!("unsupported fbo");
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
gl::DeleteTextures(1, &self.image);
gl::GenTextures(1, &mut self.image);
gl::BindTexture(1, self.image);
self.levels = util::calc_miplevel(size.width, size.height);
if self.levels > self.max_levels {
self.levels = self.max_levels;
}
if self.levels == 0 {
self.levels = 1;
}
gl::TexStorage2D(
gl::TEXTURE_2D,
self.levels as GLsizei,
ShaderFormat::R8G8B8A8Unorm.into(),
size.width as GLsizei,
size.height as GLsizei,
);
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
// self.init =
// gl::CheckFramebufferStatus(gl::FRAMEBUFFER) == gl::FRAMEBUFFER_COMPLETE;
}
_ => panic!("failed to complete: {status:x}"),
}
}
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
gl::BindTexture(gl::TEXTURE_2D, 0);
}
}
}
impl Drop for Framebuffer {
fn drop(&mut self) {
unsafe {
if self.handle != 0 {
gl::DeleteFramebuffers(1, &self.handle);
}
if self.image != 0 {
gl::DeleteTextures(1, &self.image);
}
}
}
}
#[derive(Debug, Copy, Clone)]
pub struct Viewport<'a> {
pub x: i32,
pub y: i32,
pub output: &'a Framebuffer,
pub mvp: Option<&'a [f32]>,
}
#[derive(Default, Debug, Copy, Clone)]
pub struct GlImage {
pub handle: GLuint,
pub format: GLenum,
pub size: Size<u32>,
pub padded_size: Size<u32>,
}