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This should be done over an ABI bump, even if the headers weren't updated. |
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librashader.h | ||
librashader_ld.h | ||
README.md |
librashader C headers
The librashader C headers are unlike the implementations, explicitly licensed under the MIT license.
They are provided for easy integration of librashader in a multi-target C or C++ project that may not have the necessary hardware or APIs available required for all supported runtimes.
librashader.h
can be depended upon to link with librashader.dll
or librashader.so
if you wish to link
with librashader.
An easier alternative is to use the librashader_ld.h
header library to load function pointers
from any librashader.dll
or librashader.so
implementation in the search path. You should customize this
header file to remove support for any runtimes you do not need.
Usage
A basic example of using librashader_ld.h
to load a shader preset.
#include "librashader_ld.h"
libra_gl_filter_chain_t load_gl_filter_chain(libra_gl_loader_t opengl, const char *preset_path) {
libra_instance_t librashader = librashader_load_instance();
if (!librashader.instance_loaded) {
std::cout << "Could not load librashader\n";
return NULL;
}
libra_shader_preset_t preset;
libra_error_t error = librashader.preset_create(preset_path, &preset);
if (error != NULL) {
std::cout << "Could not load preset\n";
return NULL;
}
// OpenGL runtime needs to be initialized.
if (librashader.gl_init_context(opengl) != NULL) {
std::cout << "Could not initialize OpenGL context\n";
return NULL;
}
libra_gl_filter_chain_t chain;
if (librashader.gl_filter_chain_create(&preset, NULL, &chain) {
std::cout << "Could not create OpenGL filter chain\n";
}
return chain;
}