librashader/librashader-capi/target/librashader.h
2022-12-05 00:47:58 -05:00

344 lines
14 KiB
C

#ifndef __LIBRASHADER_H__
#define __LIBRASHADER_H__
#pragma once
#include <stdarg.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#ifdef _WIN32
#include <d3d11.h>
#else
typedef void ID3D11Device;typedef void ID3D11RenderTargetView;typedef void ID3D1ShaderResourceView;
#endif
/// Error codes for librashader error types.
enum LIBRA_ERRNO
#ifdef __cplusplus
: int32_t
#endif // __cplusplus
{
LIBRA_ERRNO_UNKNOWN_ERROR = 0,
LIBRA_ERRNO_INVALID_PARAMETER = 1,
LIBRA_ERRNO_INVALID_PATH = 2,
LIBRA_ERRNO_PRESET_ERROR = 3,
LIBRA_ERRNO_PREPROCESS_ERROR = 4,
LIBRA_ERRNO_RUNTIME_ERROR = 5,
};
#ifndef __cplusplus
typedef int32_t LIBRA_ERRNO;
#endif // __cplusplus
typedef struct _filter_chain_d3d11 _filter_chain_d3d11;
typedef struct _filter_chain_gl _filter_chain_gl;
/// The error type for librashader.
typedef struct _libra_error _libra_error;
/// A shader preset including all specified parameters, textures, and paths to specified shaders.
///
/// A shader preset can be used to create a filter chain runtime instance, or reflected to get
/// parameter metadata.
typedef struct _shader_preset _shader_preset;
typedef struct _libra_error *libra_error_t;
typedef struct _shader_preset *libra_shader_preset_t;
/// A GL function loader that librashader needs to be initialized with.
typedef const void *(*gl_loader_t)(const char*);
/// Options for filter chain creation.
typedef struct filter_chain_gl_opt_t {
/// The GLSL version. Should be at least `330`.
uint16_t gl_version;
/// Whether or not to use the Direct State Access APIs. Only available on OpenGL 4.5+.
bool use_dsa;
} filter_chain_gl_opt_t;
typedef struct _filter_chain_gl *libra_gl_filter_chain_t;
/// OpenGL parameters for the source image.
typedef struct libra_source_image_gl_t {
/// A texture GLuint to the source image.
uint32_t handle;
/// The format of the source image.
uint32_t format;
/// The width of the source image.
uint32_t width;
/// The height of the source image.
uint32_t height;
} libra_source_image_gl_t;
/// Parameters for the output viewport.
typedef struct libra_viewport_t {
float x;
float y;
uint32_t width;
uint32_t height;
} libra_viewport_t;
/// OpenGL parameters for the output framebuffer.
typedef struct libra_draw_framebuffer_gl_t {
/// A framebuffer GLuint to the output framebuffer.
uint32_t handle;
/// A texture GLuint to the logical buffer of the output framebuffer.
uint32_t texture;
/// The format of the output framebuffer.
uint32_t format;
} libra_draw_framebuffer_gl_t;
/// Options for each OpenGL shader frame.
typedef struct frame_gl_opt_t {
/// Whether or not to clear the history buffers.
bool clear_history;
/// The direction of the frame. 1 should be vertical.
int32_t frame_direction;
} frame_gl_opt_t;
/// Options for Direct3D11 filter chain creation.
typedef struct filter_chain_d3d11_opt_t {
/// Use a deferred context to record shader rendering state.
///
/// The deferred context will be executed on the immediate context
/// with `RenderContextState = true`.
bool use_deferred_context;
} filter_chain_d3d11_opt_t;
typedef struct _filter_chain_d3d11 *libra_d3d11_filter_chain_t;
/// OpenGL parameters for the source image.
typedef struct libra_source_image_d3d11_t {
/// A shader resource view into the source image
const ID3D11ShaderResourceView *handle;
/// The width of the source image.
uint32_t width;
/// The height of the source image.
uint32_t height;
} libra_source_image_d3d11_t;
/// Options for each Direct3D11 shader frame.
typedef struct frame_d3d11_opt_t {
/// Whether or not to clear the history buffers.
bool clear_history;
/// The direction of the frame. 1 should be vertical.
int32_t frame_direction;
} frame_d3d11_opt_t;
typedef libra_error_t (*PFN_lbr_preset_free)(libra_shader_preset_t *preset);
typedef libra_error_t (*PFN_lbr_preset_set_param)(libra_shader_preset_t *preset, const char *name, float value);
typedef libra_error_t (*PFN_lbr_preset_get_param)(libra_shader_preset_t *preset, const char *name, float *value);
typedef libra_error_t (*PFN_lbr_preset_print)(libra_shader_preset_t *preset);
typedef libra_error_t (*PFN_lbr_preset_get_runtime_param_names)(libra_shader_preset_t *preset, const char **value);
typedef LIBRA_ERRNO (*PFN_lbr_error_errno)(libra_error_t error);
typedef int32_t (*PFN_lbr_error_print)(libra_error_t error);
typedef int32_t (*PFN_lbr_error_free)(libra_error_t *error);
typedef int32_t (*PFN_lbr_error_write)(libra_error_t error, char **out);
typedef int32_t (*PFN_lbr_error_free_string)(char **out);
typedef libra_error_t (*PFN_lbr_gl_init_context)(gl_loader_t loader);
typedef libra_error_t (*PFN_lbr_gl_filter_chain_create)(libra_shader_preset_t *preset, const struct filter_chain_gl_opt_t *options, libra_gl_filter_chain_t *out);
typedef libra_error_t (*PFN_lbr_gl_filter_chain_frame)(libra_gl_filter_chain_t *chain, size_t frame_count, struct libra_source_image_gl_t image, struct libra_viewport_t viewport, struct libra_draw_framebuffer_gl_t out, const float *mvp, const struct frame_gl_opt_t *opt);
typedef libra_error_t (*PFN_lbr_gl_filter_chain_free)(libra_gl_filter_chain_t *chain);
typedef libra_error_t (*PFN_lbr_d3d11_filter_chain_create)(libra_shader_preset_t *preset, const struct filter_chain_d3d11_opt_t *options, const ID3D11Device *device, libra_d3d11_filter_chain_t *out);
typedef libra_error_t (*PFN_lbr_d3d11_filter_chain_frame)(libra_d3d11_filter_chain_t *chain, size_t frame_count, struct libra_source_image_d3d11_t image, struct libra_viewport_t viewport, const ID3D11RenderTargetView *out, const float *mvp, const struct frame_d3d11_opt_t *opt);
typedef libra_error_t (*PFN_lbr_d3d11_filter_chain_free)(libra_d3d11_filter_chain_t *chain);
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
/// Get the error code corresponding to this error object.
///
/// ## Safety
/// - `error` must be valid and initialized.
LIBRA_ERRNO libra_error_errno(libra_error_t error);
/// Print the error message.
///
/// If `error` is null, this function does nothing and returns 1. Otherwise, this function returns 0.
/// ## Safety
/// - `error` must be a valid and initialized instance of `libra_error_t`.
int32_t libra_error_print(libra_error_t error);
/// Frees any internal state kept by the error.
///
/// If `error` is null, this function does nothing and returns 1. Otherwise, this function returns 0.
/// The resulting error object becomes null.
/// ## Safety
/// - `error` must be null or a pointer to a valid and initialized instance of `libra_error_t`.
int32_t libra_error_free(libra_error_t *error);
/// Writes the error message into `out`
///
/// If `error` is null, this function does nothing and returns 1. Otherwise, this function returns 0.
/// ## Safety
/// - `error` must be a valid and initialized instance of `libra_error_t`.
/// - `out` must be a non-null pointer. The resulting string must not be modified.
int32_t libra_error_write(libra_error_t error,
char **out);
/// Frees an error string previously allocated by `libra_error_write`.
///
/// After freeing, the pointer will be set to null.
/// ## Safety
/// - If `libra_error_write` is not null, it must point to a string previously returned by `libra_error_write`.
/// Attempting to free anything else, including strings or objects from other librashader functions, is immediate
/// Undefined Behaviour.
int32_t libra_error_free_string(char **out);
/// Load a preset.
///
/// ## Safety
/// - `filename` must be either null or a valid, aligned pointer to a string path to the shader preset.
/// - `out` must be either null, or an aligned pointer to an uninitialized or invalid `libra_shader_preset_t`.
/// ## Returns
/// - If any parameters are null, `out` is unchanged, and this function returns `LIBRA_ERR_INVALID_PARAMETER`.
libra_error_t libra_preset_create(const char *filename,
libra_shader_preset_t *out);
/// Free the preset.
///
/// If `preset` is null, this function does nothing. The resulting value in `preset` then becomes
/// null.
///
/// ## Safety
/// - `preset` must be a valid and aligned pointer to a shader preset.
libra_error_t libra_preset_free(libra_shader_preset_t *preset);
/// Set the value of the parameter in the preset.
///
/// ## Safety
/// - `preset` must be null or a valid and aligned pointer to a shader preset.
/// - `name` must be null or a valid and aligned pointer to a string.
libra_error_t libra_preset_set_param(libra_shader_preset_t *preset, const char *name, float value);
/// Get the value of the parameter as set in the preset.
///
/// ## Safety
/// - `preset` must be null or a valid and aligned pointer to a shader preset.
/// - `name` must be null or a valid and aligned pointer to a string.
/// - `value` may be a pointer to a uninitialized `float`.
libra_error_t libra_preset_get_param(libra_shader_preset_t *preset, const char *name, float *value);
/// Pretty print the shader preset.
///
/// ## Safety
/// - `preset` must be null or a valid and aligned pointer to a shader preset.
libra_error_t libra_preset_print(libra_shader_preset_t *preset);
/// Get a list of runtime parameter names.
///
/// The returned value can not currently be freed.
/// This function should be considered in progress. Its use is discouraged.
libra_error_t libra_preset_get_runtime_param_names(libra_shader_preset_t *preset,
const char **value);
/// Initialize the OpenGL Context for librashader.
///
/// ## Safety
/// Attempting to create a filter chain will fail.
///
/// Reinitializing the OpenGL context with a different loader immediately invalidates previous filter
/// chain objects, and drawing with them causes immediate undefined behaviour.
libra_error_t libra_gl_init_context(gl_loader_t loader);
/// Create the filter chain given the shader preset.
///
/// The shader preset is immediately invalidated and must be recreated after
/// the filter chain is created.
///
/// ## Safety:
/// - `preset` must be either null, or valid and aligned.
/// - `options` must be either null, or valid and aligned.
/// - `out` must be aligned, but may be null, invalid, or uninitialized.
libra_error_t libra_gl_filter_chain_create(libra_shader_preset_t *preset,
const struct filter_chain_gl_opt_t *options,
libra_gl_filter_chain_t *out);
/// Draw a frame with the given parameters for the given filter chain.
///
/// ## Safety
/// - `chain` may be null, invalid, but not uninitialized. If `chain` is null or invalid, this
/// function will return an error.
/// - `mvp` may be null, or if it is not null, must be an aligned pointer to 16 consecutive `float`
/// values for the model view projection matrix.
/// - `opt` may be null, or if it is not null, must be an aligned pointer to a valid `frame_gl_opt_t`
/// struct.
libra_error_t libra_gl_filter_chain_frame(libra_gl_filter_chain_t *chain,
size_t frame_count,
struct libra_source_image_gl_t image,
struct libra_viewport_t viewport,
struct libra_draw_framebuffer_gl_t out,
const float *mvp,
const struct frame_gl_opt_t *opt);
/// Free a GL filter chain.
///
/// The resulting value in `chain` then becomes null.
/// ## Safety
/// - `chain` must be either null or a valid and aligned pointer to an initialized `libra_gl_filter_chain_t`.
libra_error_t libra_gl_filter_chain_free(libra_gl_filter_chain_t *chain);
/// Create the filter chain given the shader preset.
///
/// The shader preset is immediately invalidated and must be recreated after
/// the filter chain is created.
///
/// ## Safety:
/// - `preset` must be either null, or valid and aligned.
/// - `options` must be either null, or valid and aligned.
/// - `out` must be aligned, but may be null, invalid, or uninitialized.
libra_error_t libra_d3d11_filter_chain_create(libra_shader_preset_t *preset,
const struct filter_chain_d3d11_opt_t *options,
const ID3D11Device *device,
libra_d3d11_filter_chain_t *out);
/// Draw a frame with the given parameters for the given filter chain.
///
/// ## Safety
/// - `chain` may be null, invalid, but not uninitialized. If `chain` is null or invalid, this
/// function will return an error.
/// - `mvp` may be null, or if it is not null, must be an aligned pointer to 16 consecutive `float`
/// values for the model view projection matrix.
/// - `opt` may be null, or if it is not null, must be an aligned pointer to a valid `frame_gl_opt_t`
/// struct.
libra_error_t libra_d3d11_filter_chain_frame(libra_d3d11_filter_chain_t *chain,
size_t frame_count,
struct libra_source_image_d3d11_t image,
struct libra_viewport_t viewport,
const ID3D11RenderTargetView *out,
const float *mvp,
const struct frame_d3d11_opt_t *opt);
/// Free a D3D11 filter chain.
///
/// The resulting value in `chain` then becomes null.
/// ## Safety
/// - `chain` must be either null or a valid and aligned pointer to an initialized `libra_d3d11_filter_chain_t`.
libra_error_t libra_d3d11_filter_chain_free(libra_d3d11_filter_chain_t *chain);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif /* __LIBRASHADER_H__ */