librashader/librashader-runtime-gl/src/util.rs

76 lines
2.1 KiB
Rust

use gl::types::{GLenum, GLuint};
use crate::error;
use crate::error::FilterChainError;
use librashader_reflect::back::glsl::GlslVersion;
pub unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> error::Result<GLuint> {
let (shader, compile_status) = unsafe {
let shader = gl::CreateShader(stage);
gl::ShaderSource(
shader,
1,
&source.as_bytes().as_ptr().cast(),
std::ptr::null(),
);
gl::CompileShader(shader);
let mut compile_status = 0;
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status);
(shader, compile_status)
};
if compile_status == 0 {
Err(FilterChainError::GlCompileError)
} else {
Ok(shader)
}
}
pub fn gl_get_version() -> GlslVersion {
let mut maj_ver = 0;
let mut min_ver = 0;
unsafe {
gl::GetIntegerv(gl::MAJOR_VERSION, &mut maj_ver);
gl::GetIntegerv(gl::MINOR_VERSION, &mut min_ver);
}
match maj_ver {
3 => match min_ver {
3 => GlslVersion::V3_30,
2 => GlslVersion::V1_50,
1 => GlslVersion::V1_40,
0 => GlslVersion::V1_30,
_ => GlslVersion::V1_50,
},
4 => match min_ver {
6 => GlslVersion::V4_60,
5 => GlslVersion::V4_50,
4 => GlslVersion::V4_40,
3 => GlslVersion::V4_30,
2 => GlslVersion::V4_20,
1 => GlslVersion::V4_10,
0 => GlslVersion::V4_00,
_ => GlslVersion::V1_50,
},
_ => GlslVersion::V1_50,
}
}
pub fn gl_u16_to_version(version: u16) -> GlslVersion {
match version {
0 => gl_get_version(),
300 => GlslVersion::V1_30,
310 => GlslVersion::V1_40,
320 => GlslVersion::V1_50,
330 => GlslVersion::V3_30,
400 => GlslVersion::V4_00,
410 => GlslVersion::V4_10,
420 => GlslVersion::V4_20,
430 => GlslVersion::V4_30,
440 => GlslVersion::V4_40,
450 => GlslVersion::V4_50,
460 => GlslVersion::V4_60,
_ => GlslVersion::V1_50,
}
}