32 lines
740 B
Rust
32 lines
740 B
Rust
use crate::error::Result;
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use crate::framebuffer::OwnedImage;
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use librashader_common::{FilterMode, WrapMode};
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use windows::Win32::Graphics::Direct3D11::ID3D11ShaderResourceView;
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#[derive(Debug, Clone)]
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pub struct InputTexture {
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pub view: ID3D11ShaderResourceView,
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pub filter: FilterMode,
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pub wrap_mode: WrapMode,
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}
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impl InputTexture {
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pub(crate) fn from_framebuffer(
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fbo: &OwnedImage,
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wrap_mode: WrapMode,
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filter: FilterMode,
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) -> Result<Self> {
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Ok(InputTexture {
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view: fbo.create_shader_resource_view()?,
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filter,
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wrap_mode,
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})
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}
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}
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impl AsRef<InputTexture> for InputTexture {
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fn as_ref(&self) -> &InputTexture {
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self
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}
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}
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