librashader/test/capi-tests/objctest/objctest/Shaders.metal
2024-02-14 03:08:09 -05:00

54 lines
1.4 KiB
Metal
Vendored

//
// Shaders.metal
// objctest
//
// Created by Ronny Chan on 2024-02-13.
//
// File for Metal kernel and shader functions
#include <metal_stdlib>
#include <simd/simd.h>
// Including header shared between this Metal shader code and Swift/C code executing Metal API commands
#import "ShaderTypes.h"
using namespace metal;
typedef struct
{
float3 position [[attribute(VertexAttributePosition)]];
float2 texCoord [[attribute(VertexAttributeTexcoord)]];
} Vertex;
typedef struct
{
float4 position [[position]];
float2 texCoord;
} ColorInOut;
vertex ColorInOut vertexShader(Vertex in [[stage_in]],
constant Uniforms & uniforms [[ buffer(BufferIndexUniforms) ]])
{
ColorInOut out;
float4 position = float4(in.position, 1.0);
out.position = uniforms.projectionMatrix * uniforms.modelViewMatrix * position;
out.texCoord = in.texCoord;
return out;
}
fragment float4 fragmentShader(ColorInOut in [[stage_in]],
constant Uniforms & uniforms [[ buffer(BufferIndexUniforms) ]],
texture2d<half> colorMap [[ texture(TextureIndexColor) ]])
{
constexpr sampler colorSampler(mip_filter::linear,
mag_filter::linear,
min_filter::linear);
half4 colorSample = colorMap.sample(colorSampler, in.texCoord.xy);
return float4(colorSample);
}