librashader/librashader-capi/Cargo.toml
2024-02-09 02:55:02 -05:00

41 lines
1.4 KiB
TOML

[package]
name = "librashader-capi"
edition = "2021"
license = "MPL-2.0 OR GPL-3.0-only"
version = "0.2.0-beta.8"
authors = ["Ronny Chan <ronny@ronnychan.ca>"]
repository = "https://github.com/SnowflakePowered/librashader"
readme = "../README.md"
categories = ["emulators", "compilers", "graphics"]
keywords = ["shader", "retroarch", "SPIR-V"]
description = "RetroArch shaders for all."
[lib]
crate-type = [ "cdylib", "staticlib" ]
[features]
default = ["runtime-all" ]
runtime-all = ["runtime-opengl", "runtime-d3d11", "runtime-d3d12", "runtime-vulkan"]
runtime-opengl = ["gl", "librashader/runtime-gl"]
runtime-d3d11 = ["windows", "librashader/runtime-d3d11", "windows/Win32_Graphics_Direct3D11"]
runtime-d3d12 = ["windows", "librashader/runtime-d3d12", "windows/Win32_Graphics_Direct3D12"]
runtime-vulkan = ["ash", "librashader/runtime-vk"]
[dependencies]
librashader = { path = "../librashader", version = "0.2.0-beta.8", features = ["internal"] }
thiserror = "1.0.37"
paste = "1.0.9"
gl = { version = "0.14.0", optional = true }
rustc-hash = "1.1.0"
ash = { version = "0.37", optional = true }
spirv_cross = { package = "librashader-spirv-cross", version = "0.23" }
[target.'cfg(windows)'.dependencies.windows]
version = "0.48.0"
optional = true
[package.metadata.docs.rs]
targets = ["x86_64-pc-windows-msvc", "x86_64-unknown-linux-gnu"]
features = ["librashader/docsrs"]