9 lines
238 B
GLSL
9 lines
238 B
GLSL
#version 450
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layout(location = 0) out vec4 color;
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layout(set = 0, binding = 1) uniform texture2D tex;
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layout(set = 1, binding = 1) uniform sampler tex_sampler;
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void main() {
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color = texture(sampler2D(tex, tex_sampler), vec2(0.0));
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} |