30 lines
941 B
Rust
30 lines
941 B
Rust
//! Direct3D 12 shader runtime options.
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/// Options for each Direct3D12 shader frame.
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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pub struct FrameOptionsD3D12 {
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/// Whether or not to clear the history buffers.
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pub clear_history: bool,
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/// The direction of rendering.
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/// -1 indicates that the frames are played in reverse order.
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pub frame_direction: i32,
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}
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/// Options for Direct3D 12 filter chain creation.
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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pub struct FilterChainOptionsD3D12 {
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/// Force the HLSL shader pipeline. This may reduce shader compatibility.
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pub force_hlsl_pipeline: bool,
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/// Whether or not to explicitly disable mipmap
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/// generation for intermediate passes regardless
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/// of shader preset settings.
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pub force_no_mipmaps: bool,
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/// Disable the shader object cache. Shaders will be
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/// recompiled rather than loaded from the cache.
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pub disable_cache: bool,
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}
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