librashader/librashader-capi/cbindgen.toml
2022-12-04 23:54:47 -05:00

50 lines
1.2 KiB
TOML

language = "C"
cpp_compat = true
include_guard = "__LIBRASHADER_H__"
pragma_once = true
usize_is_size_t = true
documentation_style = "c++"
header = "#ifdef _WIN32\n#include <d3d11.h>\n#else\ntypedef void ID3D11Device;typedef void ID3D11RenderTargetView;typedef void ID3D1ShaderResourceView;\n#endif"
[parse]
parse_deps = true
include = ["librashader",
"librashader-presets",
"librashader-preprocess",
"librashader-reflect",
"librashader-runtime-gl",
"librashader-runtime-d3d11"
]
[struct]
[enum]
rename_variants = "ScreamingSnakeCase"
prefix_with_name = true
[export]
include = [
# preset
"PFN_lbr_load_preset",
"PFN_lbr_preset_free",
"PFN_lbr_preset_set_param",
"PFN_lbr_preset_get_param",
"PFN_lbr_preset_print",
"PFN_lbr_preset_get_runtime_param_names",
# error
"PFN_lbr_error_code",
]
#exclude = ["LibrashaderError"]
#
[export.rename]
"LibrashaderError" = "_libra_error"
"ShaderPreset" = "_shader_preset"
"FilterChainGL" = "_filter_chain_gl"
"FilterChainOptionsGL" = "filter_chain_gl_opt_t"
"FrameOptionsGL" = "frame_gl_opt_t"
"FilterChainD3D11" = "_filter_chain_d3d11"
"FilterChainOptionsD3D11" = "filter_chain_d3d11_opt_t"
"FrameOptionsD3D11" = "frame_d3d11_opt_t"