164 lines
5.4 KiB
Rust
164 lines
5.4 KiB
Rust
use librashader_reflect::reflect::semantics::MemberOffset;
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use std::marker::PhantomData;
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/// A scalar value that is valid as a uniform member
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pub trait UniformScalar: Copy + bytemuck::Pod {}
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impl UniformScalar for f32 {}
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impl UniformScalar for i32 {}
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impl UniformScalar for u32 {}
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/// A trait for a binder that binds the given value and context into the uniform for a shader pass.
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pub trait BindUniform<C, T> {
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/// Bind the given value to the shader uniforms given the input context.
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///
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/// A `BindUniform` implementation should not write to a backing buffer from a [`UniformStorage`](crate::uniforms::UniformStorage).
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/// If the binding is successful and no writes to a backing buffer is necessary, this function should return `Some(())`.
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/// If this function returns `None`, then the value will instead be written to the backing buffer.
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fn bind_uniform(value: T, ctx: C) -> Option<()>;
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}
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/// A trait to access the raw pointer to a backing uniform storage.
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pub trait UniformStorageAccess {
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/// Get a pointer to the backing UBO storage. This pointer must be valid for the lifetime
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/// of the implementing struct.
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fn ubo_pointer(&self) -> *const u8;
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/// Get a pointer to the backing UBO storage. This pointer must be valid for the lifetime
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/// of the implementing struct.
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fn ubo_slice(&self) -> &[u8];
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/// Get a pointer to the backing Push Constant buffer storage.
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/// This pointer must be valid for the lifetime of the implementing struct.
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fn push_pointer(&self) -> *const u8;
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/// Get a slice to the backing Push Constant buffer storage.
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/// This pointer must be valid for the lifetime of the implementing struct.
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fn push_slice(&self) -> &[u8];
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}
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impl<T, H> UniformStorageAccess for UniformStorage<T, H> {
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fn ubo_pointer(&self) -> *const u8 {
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self.ubo.as_ptr()
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}
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fn ubo_slice(&self) -> &[u8] {
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&self.ubo
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}
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fn push_pointer(&self) -> *const u8 {
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self.push.as_ptr()
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}
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fn push_slice(&self) -> &[u8] {
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&self.push
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}
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}
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/// A uniform binder that always returns `None`, and does not do any binding of uniforms.
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/// All uniform data is thus written into the backing buffer storage.
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pub struct NoUniformBinder;
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impl<T> BindUniform<Option<()>, T> for NoUniformBinder {
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fn bind_uniform(_: T, _: Option<()>) -> Option<()> {
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None
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}
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}
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/// A helper to bind uniform variables to UBO or Push Constant Buffers.
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pub struct UniformStorage<H = NoUniformBinder, C = Option<()>> {
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ubo: Box<[u8]>,
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push: Box<[u8]>,
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_h: PhantomData<H>,
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_c: PhantomData<C>,
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}
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impl<H, C> UniformStorage<H, C>
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where
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H: BindUniform<C, f32>,
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H: BindUniform<C, u32>,
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H: BindUniform<C, i32>,
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H: for<'a> BindUniform<C, &'a [f32; 4]>,
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H: for<'a> BindUniform<C, &'a [f32; 16]>,
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{
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/// Create a new `UniformStorage` with the given size for UBO and Push Constant Buffer sizes.
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pub fn new(ubo_size: usize, push_size: usize) -> Self {
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UniformStorage {
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ubo: vec![0u8; ubo_size].into_boxed_slice(),
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push: vec![0u8; push_size].into_boxed_slice(),
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_h: Default::default(),
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_c: Default::default(),
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}
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}
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#[inline(always)]
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fn write_scalar_inner<T: UniformScalar>(buffer: &mut [u8], value: T, ctx: C)
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where
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H: BindUniform<C, T>,
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{
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if H::bind_uniform(value, ctx).is_none() {
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let buffer = bytemuck::cast_slice_mut(buffer);
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buffer[0] = value;
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};
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}
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#[inline(always)]
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fn write_mat4_inner(buffer: &mut [u8], mat4: &[f32; 16], ctx: C) {
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if H::bind_uniform(mat4, ctx).is_none() {
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let mat4 = bytemuck::cast_slice(mat4);
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buffer.copy_from_slice(mat4);
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}
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}
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#[inline(always)]
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fn write_vec4_inner(buffer: &mut [u8], vec4: impl Into<[f32; 4]>, ctx: C) {
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let vec4 = vec4.into();
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if H::bind_uniform(&vec4, ctx).is_none() {
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let vec4 = bytemuck::cast_slice(&vec4);
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buffer.copy_from_slice(vec4);
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}
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}
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/// Bind a `mat4` to the given offset.
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pub fn bind_mat4(&mut self, offset: MemberOffset, value: &[f32; 16], ctx: C) {
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let (buffer, offset) = match offset {
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MemberOffset::Ubo(offset) => (&mut self.ubo, offset),
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MemberOffset::PushConstant(offset) => (&mut self.push, offset),
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};
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Self::write_mat4_inner(
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&mut buffer[offset..][..16 * std::mem::size_of::<f32>()],
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value,
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ctx,
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);
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}
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/// Bind a `vec4` to the given offset.
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pub fn bind_vec4(&mut self, offset: MemberOffset, value: impl Into<[f32; 4]>, ctx: C) {
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let (buffer, offset) = match offset {
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MemberOffset::Ubo(offset) => (&mut self.ubo, offset),
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MemberOffset::PushConstant(offset) => (&mut self.push, offset),
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};
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Self::write_vec4_inner(
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&mut buffer[offset..][..4 * std::mem::size_of::<f32>()],
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value,
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ctx,
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);
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}
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/// Bind a scalar to the given offset.
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pub fn bind_scalar<T: UniformScalar>(&mut self, offset: MemberOffset, value: T, ctx: C)
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where
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H: BindUniform<C, T>,
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{
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let (buffer, offset) = match offset {
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MemberOffset::Ubo(offset) => (&mut self.ubo, offset),
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MemberOffset::PushConstant(offset) => (&mut self.push, offset),
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};
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Self::write_scalar_inner(
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&mut buffer[offset..][..std::mem::size_of::<T>()],
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value,
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ctx,
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)
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}
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}
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