librashader/librashader-runtime-d3d12/src/framebuffer.rs

378 lines
13 KiB
Rust

use crate::descriptor_heap::{CpuStagingHeap, RenderTargetHeap};
use crate::error::FilterChainError;
use crate::resource::{OutlivesFrame, ResourceHandleStrategy};
use crate::texture::{D3D12OutputView, InputTexture};
use crate::util::d3d12_get_closest_format;
use crate::{error, util};
use d3d12_descriptor_heap::D3D12DescriptorHeap;
use gpu_allocator::d3d12::{
Allocator, Resource, ResourceCategory, ResourceCreateDesc, ResourceStateOrBarrierLayout,
ResourceType,
};
use gpu_allocator::MemoryLocation;
use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
use librashader_presets::Scale2D;
use librashader_runtime::scaling::{MipmapSize, ScaleFramebuffer, ViewportSize};
use parking_lot::Mutex;
use std::mem::ManuallyDrop;
use std::sync::Arc;
use windows::core::Interface;
use windows::Win32::Graphics::Direct3D12::{
ID3D12Device, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_BOX,
D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING, D3D12_FEATURE_DATA_FORMAT_SUPPORT,
D3D12_FORMAT_SUPPORT1_MIP, D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE, D3D12_FORMAT_SUPPORT1_TEXTURE2D,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_DESC,
D3D12_RESOURCE_DIMENSION_TEXTURE2D, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_SHADER_RESOURCE_VIEW_DESC,
D3D12_SHADER_RESOURCE_VIEW_DESC_0, D3D12_SRV_DIMENSION_TEXTURE2D, D3D12_TEX2D_SRV,
D3D12_TEXTURE_COPY_LOCATION, D3D12_TEXTURE_COPY_LOCATION_0,
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
};
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
#[derive(Debug)]
pub(crate) struct OwnedImage {
pub(crate) handle: ManuallyDrop<Resource>,
pub(crate) resource: ManuallyDrop<ID3D12Resource>,
pub(crate) size: Size<u32>,
pub(crate) format: DXGI_FORMAT,
pub(crate) max_mipmap: u16,
device: ID3D12Device,
allocator: Arc<Mutex<Allocator>>,
}
static CLEAR: &[f32; 4] = &[0.0, 0.0, 0.0, 0.0];
impl OwnedImage {
pub fn get_format_support(
device: &ID3D12Device,
format: DXGI_FORMAT,
mipmap: bool,
) -> DXGI_FORMAT {
let mut format_support = D3D12_FEATURE_DATA_FORMAT_SUPPORT {
Format: format,
Support1: D3D12_FORMAT_SUPPORT1_TEXTURE2D
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
| D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
..Default::default()
};
if mipmap {
format_support.Support1 |= D3D12_FORMAT_SUPPORT1_MIP;
format_support.Support2 |=
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE;
}
d3d12_get_closest_format(device, format_support)
}
pub fn new(
device: &ID3D12Device,
allocator: &Arc<Mutex<Allocator>>,
size: Size<u32>,
format: DXGI_FORMAT,
mipmap: bool,
) -> error::Result<OwnedImage> {
let miplevels = if mipmap {
size.calculate_miplevels()
} else {
1
};
let mut desc = D3D12_RESOURCE_DESC {
Dimension: D3D12_RESOURCE_DIMENSION_TEXTURE2D,
Alignment: 0,
Width: size.width as u64,
Height: size.height,
DepthOrArraySize: 1,
MipLevels: miplevels as u16,
Format: format.into(),
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Layout: Default::default(),
Flags: D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
};
let mut format_support = D3D12_FEATURE_DATA_FORMAT_SUPPORT {
Format: desc.Format,
Support1: D3D12_FORMAT_SUPPORT1_TEXTURE2D
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
| D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
..Default::default()
};
if mipmap {
desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
format_support.Support1 |= D3D12_FORMAT_SUPPORT1_MIP;
format_support.Support2 |=
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE;
}
desc.Format = d3d12_get_closest_format(device, format_support);
let allocator_resource = allocator.lock().create_resource(&ResourceCreateDesc {
name: "ownedimage",
memory_location: MemoryLocation::GpuOnly,
resource_category: ResourceCategory::RtvDsvTexture,
resource_desc: &desc,
castable_formats: &[],
clear_value: None,
initial_state_or_layout: ResourceStateOrBarrierLayout::ResourceState(
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
),
resource_type: &ResourceType::Placed,
})?;
// let mut resource: Option<ID3D12Resource> = None;
// unsafe {
// device.CreateCommittedResource(
// &D3D12_HEAP_PROPERTIES {
// Type: D3D12_HEAP_TYPE_DEFAULT,
// CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
// MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
// CreationNodeMask: 1,
// VisibleNodeMask: 1,
// },
// D3D12_HEAP_FLAG_NONE,
// &desc,
// D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
// None,
// &mut resource,
// )?;
// }
// assume_d3d12_init!(resource, "CreateCommittedResource");
let resource = ManuallyDrop::new(allocator_resource.resource().clone());
Ok(OwnedImage {
handle: ManuallyDrop::new(allocator_resource),
resource,
size,
format: desc.Format,
device: device.clone(),
max_mipmap: miplevels as u16,
allocator: Arc::clone(&allocator),
})
}
/// SAFETY: self must fit the source image
/// source must be in D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
pub unsafe fn copy_from(
&self,
cmd: &ID3D12GraphicsCommandList,
input: &InputTexture,
) -> error::Result<()> {
let barriers = [
util::d3d12_get_resource_transition_subresource::<OutlivesFrame, _>(
&input.resource,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_STATE_COPY_SOURCE,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
),
util::d3d12_get_resource_transition_subresource::<OutlivesFrame, _>(
&self.resource,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
),
];
unsafe {
cmd.ResourceBarrier(&barriers);
let dst = D3D12_TEXTURE_COPY_LOCATION {
pResource: OutlivesFrame::obtain(&self.resource),
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
SubresourceIndex: 0,
},
};
let src = D3D12_TEXTURE_COPY_LOCATION {
pResource: OutlivesFrame::obtain(&input.resource),
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
SubresourceIndex: 0,
},
};
cmd.CopyTextureRegion(
&dst,
0,
0,
0,
&src,
Some(&D3D12_BOX {
left: 0,
top: 0,
front: 0,
right: input.size.width,
bottom: input.size.height,
back: 1,
}),
);
}
let barriers = [
util::d3d12_get_resource_transition_subresource::<OutlivesFrame, _>(
&input.resource,
D3D12_RESOURCE_STATE_COPY_SOURCE,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
),
util::d3d12_get_resource_transition_subresource::<OutlivesFrame, _>(
&self.resource,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
),
];
unsafe {
cmd.ResourceBarrier(&barriers);
}
Ok(())
}
pub fn clear(
&self,
cmd: &ID3D12GraphicsCommandList,
heap: &mut D3D12DescriptorHeap<RenderTargetHeap>,
) -> error::Result<()> {
unsafe {
util::d3d12_resource_transition::<OutlivesFrame, _>(
cmd,
&self.resource,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_STATE_RENDER_TARGET,
);
let rtv = self.create_render_target_view(heap)?;
cmd.ClearRenderTargetView(*rtv.descriptor.as_ref(), CLEAR, None);
util::d3d12_resource_transition::<OutlivesFrame, _>(
cmd,
&self.resource,
D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
);
}
Ok(())
}
pub(crate) fn create_shader_resource_view(
&self,
heap: &mut D3D12DescriptorHeap<CpuStagingHeap>,
filter: FilterMode,
wrap_mode: WrapMode,
) -> error::Result<InputTexture> {
let descriptor = heap.allocate_descriptor()?;
unsafe {
let srv_desc = D3D12_SHADER_RESOURCE_VIEW_DESC {
Format: self.format.into(),
ViewDimension: D3D12_SRV_DIMENSION_TEXTURE2D,
Shader4ComponentMapping: D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0 {
Texture2D: D3D12_TEX2D_SRV {
MipLevels: u32::MAX,
..Default::default()
},
},
};
self.device.CreateShaderResourceView(
self.handle.resource(),
Some(&srv_desc),
*descriptor.as_ref(),
);
}
Ok(InputTexture::new_owned(
&self.resource,
descriptor,
self.size,
self.format,
filter,
wrap_mode,
))
}
pub(crate) fn create_render_target_view(
&self,
heap: &mut D3D12DescriptorHeap<RenderTargetHeap>,
) -> error::Result<D3D12OutputView> {
unsafe {
D3D12OutputView::new_from_resource_internal(self.resource.to_ref(), &self.device, heap)
}
}
pub fn scale(
&mut self,
scaling: Scale2D,
format: ImageFormat,
viewport_size: &Size<u32>,
source_size: &Size<u32>,
original_size: &Size<u32>,
mipmap: bool,
) -> error::Result<Size<u32>> {
let size = source_size.scale_viewport(scaling, *viewport_size, *original_size);
let format = Self::get_format_support(&self.device, format.into(), mipmap);
if self.size != size
|| (mipmap && self.max_mipmap == 1)
|| (!mipmap && self.max_mipmap != 1)
|| format != self.format
{
let mut new = OwnedImage::new(&self.device, &self.allocator, size, format, mipmap)?;
std::mem::swap(self, &mut new);
}
Ok(size)
}
}
impl ScaleFramebuffer for OwnedImage {
type Error = FilterChainError;
type Context = ();
fn scale(
&mut self,
scaling: Scale2D,
format: ImageFormat,
viewport_size: &Size<u32>,
source_size: &Size<u32>,
original_size: &Size<u32>,
should_mipmap: bool,
_context: &Self::Context,
) -> Result<Size<u32>, Self::Error> {
self.scale(
scaling,
format,
viewport_size,
source_size,
original_size,
should_mipmap,
)
}
}
impl Drop for OwnedImage {
fn drop(&mut self) {
// let go of the handle
unsafe {
ManuallyDrop::drop(&mut self.resource);
}
let resource = unsafe { ManuallyDrop::take(&mut self.handle) };
if let Err(e) = self.allocator.lock().free_resource(resource) {
println!("librashader-runtime-d3d12: [warn] failed to deallocate owned image buffer memory {e}")
}
}
}