librashader/librashader-runtime-d3d12/src/options.rs

22 lines
705 B
Rust

//! Direct3D 12 shader runtime options.
use librashader_runtime::impl_default_frame_options;
impl_default_frame_options!(FrameOptionsD3D12);
/// Options for Direct3D 12 filter chain creation.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FilterChainOptionsD3D12 {
/// Force the HLSL shader pipeline. This may reduce shader compatibility.
pub force_hlsl_pipeline: bool,
/// Whether or not to explicitly disable mipmap
/// generation for intermediate passes regardless
/// of shader preset settings.
pub force_no_mipmaps: bool,
/// Disable the shader object cache. Shaders will be
/// recompiled rather than loaded from the cache.
pub disable_cache: bool,
}