f5fe3e37ef
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had. |
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.. | ||
shader | ||
src | ||
Cargo.toml |
f5fe3e37ef
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had. |
||
---|---|---|
.. | ||
shader | ||
src | ||
Cargo.toml |