0cb6f6a346
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context. |
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dx11-example | ||
dx11-example-2 | ||
librashader-capi-tests | ||
librashader-capi-tests.sln | ||
README.md |
C API examples and testing playground
These examples are merely illustrations of how to use librashader_ld.h
. The actual "rendering" parts of it should not be taken as "good" or well optimized code.
librashader-capi-tests
This is my playground to test the soundness of bindings.dx11-example
This is a basic D3D11 example.dx11-example-2
This is a more advanced D3D11 example based off Minimal D3D11 pt3 to show integration with a more complex renderer.