librashader/librashader-runtime-vk
chyyran fb827b7c24 vk: reallow usage of render passes for environments where dynamic rendering is not available
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
..
shader vk: redo the hello_triangle 2023-01-09 19:17:13 -05:00
src vk: reallow usage of render passes for environments where dynamic rendering is not available 2023-01-25 23:45:10 -05:00
Cargo.toml chore: Release 2023-01-21 02:33:50 -05:00